Searched refs:get_current_attrib (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 353 get_current_attrib(texenv_fragment_program *p, GLuint attrib) in get_current_attrib() function 373 return get_current_attrib(p, VERT_ATTRIB_COLOR0); in get_gl_Color() 726 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); in load_texture() 1009 secondary = swizzle_xyz(get_current_attrib(p, VERT_ATTRIB_COLOR1)); in emit_instructions()
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H A D | varray.c | 2182 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) in get_current_attrib() function 2209 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv"); in _mesa_GetVertexAttribfv() 2228 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv"); in _mesa_GetVertexAttribdv() 2250 (const GLdouble *)get_current_attrib(ctx, index, in _mesa_GetVertexAttribLdv() 2272 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv"); in _mesa_GetVertexAttribiv() 2295 (const GLuint64 *)get_current_attrib(ctx, index, in _mesa_GetVertexAttribLui64vARB() 2320 get_current_attrib(ctx, index, "glGetVertexAttribIiv"); in _mesa_GetVertexAttribIiv() 2341 get_current_attrib(ctx, index, "glGetVertexAttribIuiv"); in _mesa_GetVertexAttribIuiv()
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