/third_party/vk-gl-cts/framework/randomshaders/ |
H A D | rsgProgramGenerator.cpp | 70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms(); in generate() 71 const vector<ShaderInput*>& fragmentUniforms = fragmentShader.getUniforms(); in generate()
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H A D | rsgShader.hpp | 110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; } in getUniforms() function in rsg::Shader 114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; } in getUniforms() function in rsg::Shader
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H A D | rsgShaderGenerator.cpp | 283 vector<ShaderInput*>& uniforms = shader.getUniforms(); in generate() 338 fillUndefinedShaderInputs(shader.getUniforms()); in generate()
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H A D | rsgUtils.cpp | 38 const vector<ShaderInput*>& shaderUniforms = shader.getUniforms(); in addNewUniforms()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
H A D | ShaderCompileTreeTest.cpp | 156 const std::vector<sh::ShaderVariable> &ShaderCompileTreeTest::getUniforms() const in getUniforms() function in sh::ShaderCompileTreeTest 159 return mTranslator->getUniforms(); in getUniforms()
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H A D | ShaderCompileTreeTest.h | 41 const std::vector<sh::ShaderVariable> &getUniforms() const;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ProgramVk.cpp | 336 const std::vector<sh::ShaderVariable> &uniforms = shader->getUniforms(); in generateUniformLayoutMapping() 346 const auto &uniforms = mState.getUniforms(); in initDefaultUniformLayoutMapping() 424 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl() 489 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl() 538 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv() 591 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformMatrixfv()
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H A D | ProgramExecutableVk.cpp | 587 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in addImageDescriptorSetDesc() 647 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in addInputAttachmentDescriptorSetDesc() 681 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in addTextureDescriptorSetDesc() 1419 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in updateImagesDescriptorSet() 1605 const std::vector<gl::LinkedUniform> &uniforms = executable.getUniforms(); in updateInputAttachmentDescriptorSet() 1755 const gl::LinkedUniform &samplerUniform = programState->getUniforms()[uniformIndex]; in updateTexturesDescriptorSet()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | ShaderImage_test.cpp | 149 CheckExportedImageUniform(getUniforms(), 0, GL_IMAGE_2D, "myImage"); in TEST_F() 169 CheckExportedImageUniform(getUniforms(), 0, GL_UNSIGNED_INT_IMAGE_3D, "myImage"); in TEST_F()
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H A D | AtomicCounter_test.cpp | 52 std::vector<sh::ShaderVariable> counters = getUniforms(); in TEST_F()
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H A D | CollectVariables_test.cpp | 62 const std::vector<ShaderVariable> &uniforms = mTranslator->getUniforms(); in validateDepthRangeShader() 133 const auto &uniforms = mTranslator->getUniforms(); in checkUniformStaticallyUsedButNotActive() 884 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 928 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 971 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 1006 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() 2000 const auto &uniforms = mTranslator->getUniforms(); in TEST_F()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Program.cpp | 2375 ASSERT(index < mState.mExecutable->getUniforms().size()); in getUniformResourceName() 2376 getResourceName(mState.mExecutable->getUniforms()[index].name, bufSize, length, name); in getUniformResourceName() 2493 ASSERT(index < mState.mExecutable->getUniforms().size()); in getActiveUniform() 2494 const LinkedUniform &uniform = mState.mExecutable->getUniforms()[index]; in getActiveUniform() 2527 return static_cast<GLint>(mState.mExecutable->getUniforms().size()); in getActiveUniformCount() 2548 for (const LinkedUniform &uniform : mState.mExecutable->getUniforms()) in getActiveUniformMaxLength() 2579 return mState.mExecutable->getUniforms()[mState.getUniformIndexFromLocation(location)]; in getUniformByLocation() 2600 return {GetVariableLocation(mState.mExecutable->getUniforms(), mState.mUniformLocations, name)}; 2949 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index]; in getUniformfv() 2977 const LinkedUniform &uniform = mState.getUniforms()[uniformLocatio in getUniformiv() [all...] |
H A D | Shader.h | 77 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms() function in gl::final 212 const std::vector<sh::ShaderVariable> &getUniforms();
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H A D | ProgramExecutable.cpp | 328 ASSERT(getUniforms().empty()); 553 stream->writeInt(getUniforms().size()); in save() 554 for (const LinkedUniform &uniform : getUniforms()) in save() 780 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; 824 const gl::LinkedUniform &imageUniform = executable.getUniforms()[uniformIndex]; 896 mLinkedUniforms[shaderType] = shader->getUniforms();
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H A D | Shader.cpp | 663 const std::vector<sh::ShaderVariable> &Shader::getUniforms() in getUniforms() function in gl::Shader 666 return mState.getUniforms(); in getUniforms()
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H A D | ProgramLinkedResources.cpp | 97 for (const sh::ShaderVariable &uniform : shaderToLink->getUniforms()) in ValidateGraphicsUniformsPerShader() 853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() 1072 for (const sh::ShaderVariable &uniform : shader->getUniforms()) 1417 uniforms[shaderType] = shader->getUniforms(); in LinkingVariables() 1519 const LinkedUniform &glUniform = programState.getUniforms()[index]; in getAtomicCounterBufferSizeMap()
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H A D | Program.h | 267 const std::vector<LinkedUniform> &getUniforms() const { return mExecutable->getUniforms(); } in getUniforms() function in gl::final
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H A D | ProgramExecutable.h | 208 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; } in getUniforms() function in gl::final
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsRandomShaderCase.cpp | 255 const int numRequiredSamplers = getNumSamplerUniforms(shader.getUniforms()); in checkShaderLimits() 276 const int numRequiredCombinedSamplers = getNumSamplerUniforms(vtxShader.getUniforms()) + getNumSamplerUniforms(frgShader.getUniforms()); in checkProgramLimits()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | TranslatorHLSL.cpp | 214 numRenderTargets, maxDualSourceDrawBuffers, getUniforms(), in translate()
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H A D | Compiler.h | 127 const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } in getUniforms() function in sh::TCompiler
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H A D | TranslatorMetalDirect.cpp | 672 getInputVaryings(), getOutputVariables(), getUniforms(), in translateImpl() 682 for (const auto &uniform : getUniforms()) in translateImpl()
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H A D | TranslatorVulkan.cpp | 829 for (const auto &uniform : getUniforms()) in translateImpl() 858 getInputVaryings(), getOutputVariables(), getUniforms(), in translateImpl()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | ProgramD3D.cpp | 1081 const auto &linkedUniforms = mState.getUniforms(); 2054 for (const sh::ShaderVariable &uniform : computeShader->getUniforms()) 2542 for (const sh::ShaderVariable &uniform : shader->getUniforms()) 2555 for (const gl::LinkedUniform &glUniform : mState.getUniforms()) 2787 mState.getUniforms()[uniformIndex].parentArrayIndex() * d3dUniform->getArraySizeProduct(); 2901 mState.getUniforms()[uniformIndex].parentArrayIndex() * d3dUniform->getArraySizeProduct(); 3272 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1038 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 1704 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) in getUniforms() function in deqp::UniformCase 2443 const bool success = getUniforms(values, basicUniforms, program.getProgram()); in test() 2539 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query"); in test() 2554 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query"); in test()
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