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Searched refs:getUniformCStr (Results 1 - 15 of 15) sorted by relevance

/third_party/skia/src/gpu/tessellate/shaders/
H A DGrStrokeTessellationShader_HardwareImpl.cpp339 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessControlShaderGLSL()
545 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessEvaluationShaderGLSL()
552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL()
555 const char* affineMatrixName = uniformHandler.getUniformCStr(fAffineMatrixUniform); in getTessEvaluationShaderGLSL()
/third_party/skia/src/gpu/effects/
H A DGrMatrixConvolutionEffect.cpp176 const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni); in emitKernelBlock()
184 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitKernelBlock()
219 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode()
220 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode()
221 const char* bias = uniformHandler->getUniformCStr(fBiasUni); in emitCode()
H A DGrYUVtoRGBEffect.cpp296 args.fUniformHandler->getUniformCStr(fColorSpaceMatrixVar), in onMakeProgramImpl()
297 args.fUniformHandler->getUniformCStr(fColorSpaceTranslateVar)); in onMakeProgramImpl()
/third_party/skia/src/gpu/
H A DGrSPIRVUniformHandler.h25 const char* getUniformCStr(UniformHandle u) const override;
H A DGrSPIRVUniformHandler.cpp24 const char* GrSPIRVUniformHandler::getUniformCStr(UniformHandle u) const { in getUniformCStr() function in GrSPIRVUniformHandler
/third_party/skia/src/gpu/gl/
H A DGrGLUniformHandler.h26 const char* getUniformCStr(UniformHandle u) const override {
/third_party/skia/src/gpu/mtl/
H A DGrMtlUniformHandler.h41 const char* getUniformCStr(UniformHandle u) const override {
/third_party/skia/src/gpu/glsl/
H A DGrGLSLShaderBuilder.cpp174 const char* coeffs = uniformHandler->getUniformCStr(uniform); in appendColorGamutXform()
226 const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()); in appendColorGamutXform()
H A DGrGLSLUniformHandler.h79 virtual const char* getUniformCStr(UniformHandle u) const = 0;
/third_party/skia/src/gpu/vk/
H A DGrVkUniformHandler.h71 const char* getUniformCStr(UniformHandle u) const override {
/third_party/skia/gm/
H A Dfwidth_squircle.cpp121 uniforms->getUniformCStr(fViewMatrixHandle)); in makeProgramImpl()
/third_party/skia/src/shaders/
H A DSkPerlinNoiseShader.cpp706 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni);
712 stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni);
/third_party/skia/src/effects/imagefilters/
H A DSkDisplacementMapImageFilter.cpp544 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); in emitCode()
H A DSkLightingImageFilter.cpp1821 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode()
2009 fragBuilder->codeAppend(uniformHandler->getUniformCStr(this->lightColorUni())); in emitLightColor()
2090 const char* color = uniformHandler->getUniformCStr(this->lightColorUni()); // created by parent class. in emitLightColor()
H A DSkMorphologyImageFilter.cpp237 const char* range = uniformHandler->getUniformCStr(fRangeUni); in onMakeProgramImpl()

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