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Searched refs:gaussian (Results 1 - 3 of 3) sorted by relevance

/third_party/ffmpeg/libavfilter/
H A Dvf_gblur_vulkan.c66 static inline float gaussian(float sigma, float x) in gaussian() function
74 return (b - a) * (1.0 / 6.0) * ((gaussian(sigma, a) + in gaussian_simpson_integration()
75 4.0 * gaussian(sigma, (a + b) * 0.5) + gaussian(sigma, b))); in gaussian_simpson_integration()
/third_party/skia/src/core/
H A DSkBlurMask.cpp503 // gaussian kernel. It's "ground truth" in a sense; too slow to be used, but very
527 float gaussian = expf(-x*x / (2*variance)); in BlurGroundTruth() local
528 gaussWindow[halfWindow + x] = gaussWindow[halfWindow-x] = gaussian; in BlurGroundTruth()
529 windowSum += 2*gaussian; in BlurGroundTruth()
/third_party/skia/tests/
H A DBlurTest.cpp219 static float gaussian(int x, SkScalar sigma) { in gaussian() function
236 sum += gaussian(j, gaussianSigma) * step(i-j, stepMin, stepMax); in brute_force_1d()

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