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/third_party/skia/src/shaders/gradients/
H A DSkGradientShader.cpp238 // the stop. Assume that the distance between stops is 1/gapCount.
240 SkRasterPipeline_GradientCtx* ctx, float gapCount, size_t stop, SkPMColor4f c_l, SkPMColor4f c_r) { in init_stop_evenly()
243 (c_r.fR - c_l.fR) * gapCount, in init_stop_evenly()
244 (c_r.fG - c_l.fG) * gapCount, in init_stop_evenly()
245 (c_r.fB - c_l.fB) * gapCount, in init_stop_evenly()
246 (c_r.fA - c_l.fA) * gapCount, in init_stop_evenly()
249 c_l.fR - Fs.fR*(stop/gapCount), in init_stop_evenly()
250 c_l.fG - Fs.fG*(stop/gapCount), in init_stop_evenly()
251 c_l.fB - Fs.fB*(stop/gapCount), in init_stop_evenly()
252 c_l.fA - Fs.fA*(stop/gapCount), in init_stop_evenly()
239 init_stop_evenly( SkRasterPipeline_GradientCtx* ctx, float gapCount, size_t stop, SkPMColor4f c_l, SkPMColor4f c_r) init_stop_evenly() argument
355 float gapCount = stopCount - 1; onAppendStages() local
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