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Searched
refs:fstrstr
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H
A
D
PointSprites.cpp
119
std::stringstream
fstrstr
;
in initializeBenchmark()
local
121
fstrstr
<< "precision mediump float;\n";
in initializeBenchmark()
125
fstrstr
<< "varying vec4 v" << varCount << ";\n";
in initializeBenchmark()
128
fstrstr
<< "void main()\n"
in initializeBenchmark()
134
fstrstr
<< " colorOut.r += v" << varCount << ".r;\n";
in initializeBenchmark()
137
fstrstr
<< " gl_FragColor = colorOut;\n"
in initializeBenchmark()
140
mProgram = CompileProgram(vstrstr.str().c_str(),
fstrstr
.str().c_str());
in initializeBenchmark()
H
A
D
TextureSampling.cpp
124
std::stringstream
fstrstr
;
in initShaders()
local
125
fstrstr
<< "precision mediump float;\n"
in initShaders()
129
fstrstr
<< "uniform sampler2D uSampler" << count << ";\n";
in initShaders()
131
fstrstr
<< "void main()\n"
in initShaders()
139
fstrstr
<< " for (int x = 0; x < " << params.kernelSize
in initShaders()
152
fstrstr
<< " gl_FragColor = colorOut;\n"
in initShaders()
155
mProgram = CompileProgram(vstrstr.str().c_str(),
fstrstr
.str().c_str());
in initShaders()
H
A
D
UniformsPerf.cpp
323
std::stringstream
fstrstr
;
in initShaders()
local
324
fstrstr
<< "#version 300 es\n";
in initShaders()
325
fstrstr
<< "precision mediump float;\n";
in initShaders()
326
fstrstr
<< "out vec4 fragColor;\n";
in initShaders()
330
fstrstr
<< "uniform " << typeString << " " << GetUniformLocationName(i, false) << ";\n";
in initShaders()
332
fstrstr
<< "void main()\n"
in initShaders()
342
fstrstr
<< " fragColor += ";
in initShaders()
343
fstrstr
<< uniformOperation;
in initShaders()
344
fstrstr
<< ";\n";
in initShaders()
346
fstrstr
<< "}";
in initShaders()
[all...]
H
A
D
TexturesPerf.cpp
180
std::stringstream
fstrstr
;
in initShaders()
local
183
fstrstr
<< "uniform sampler2D tex" << i << ";";
in initShaders()
185
fstrstr
<< "void main()\n"
in initShaders()
190
fstrstr
<< "+ texture2D(tex" << i << ", vec2(0, 0))";
in initShaders()
192
fstrstr
<< ";\n"
in initShaders()
195
mProgram = CompileProgram(vs.c_str(),
fstrstr
.str().c_str());
in initShaders()
Completed in 3 milliseconds