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Searched refs:fsSource (Results 1 - 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/util/
H A Dshader_utils.cpp34 const char *fsSource, in CompileProgramInternal()
38 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); in CompileProgramInternal()
248 const char *fsSource, in CompileProgramWithTransformFeedback()
268 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLink); in CompileProgramWithTransformFeedback()
271 GLuint CompileProgram(const char *vsSource, const char *fsSource) in CompileProgram() argument
273 return CompileProgramInternal(vsSource, "", "", "", fsSource, nullptr); in CompileProgram()
277 const char *fsSource, in CompileProgram()
280 return CompileProgramInternal(vsSource, "", "", "", fsSource, preLinkCallback); in CompileProgram()
283 GLuint CompileProgramWithGS(const char *vsSource, const char *gsSource, const char *fsSource) in CompileProgramWithGS() argument
285 return CompileProgramInternal(vsSource, "", "", gsSource, fsSource, nullpt in CompileProgramWithGS()
30 CompileProgramInternal(const char *vsSource, const char *tcsSource, const char *tesSource, const char *gsSource, const char *fsSource, const std::function<void(GLuint)> &preLinkCallback) CompileProgramInternal() argument
246 CompileProgramWithTransformFeedback( const char *vsSource, const char *fsSource, const std::vector<std::string> &transformFeedbackVaryings, GLenum bufferMode) CompileProgramWithTransformFeedback() argument
276 CompileProgram(const char *vsSource, const char *fsSource, const std::function<void(GLuint)> &preLinkCallback) CompileProgram() argument
288 CompileProgramWithTESS(const char *vsSource, const char *tcsSource, const char *tesSource, const char *fsSource) CompileProgramWithTESS() argument
305 std::string fsSource; CompileProgramFromFiles() local
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H A Dshader_utils.h24 const char *fsSource,
28 ANGLE_UTIL_EXPORT GLuint CompileProgram(const char *vsSource, const char *fsSource);
31 const char *fsSource,
36 const char *fsSource);
40 const char *fsSource);
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DRenderPassLoadOpTests.cpp28 DrawQuad(wgpu::Device device, const char* vsSource, const char* fsSource) : device(device) { in DrawQuad() argument
30 fsModule = utils::CreateShaderModule(device, fsSource); in DrawQuad()
93 const char* fsSource = R"( variable
97 blueQuad = DrawQuad(device, vsSource, fsSource);
H A DTextureFormatTests.cpp159 std::ostringstream fsSource; in CreateSamplePipeline() local
160 fsSource << "[[group(0), binding(0)]] var myTexture : texture_2d<" << type << ">;\n"; in CreateSamplePipeline()
161 fsSource << "struct FragmentOut {\n"; in CreateSamplePipeline()
162 fsSource << " [[location(0)]] color : vec4<" << type << ">;\n"; in CreateSamplePipeline()
163 fsSource << R"(}; in CreateSamplePipeline()
171 wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fsSource.str().c_str()); in CreateSamplePipeline()
H A DDepthStencilCopyTests.cpp74 std::string fsSource = R"( in PopulatePipelineDescriptorWriteDepth() local
79 desc->cFragment.module = utils::CreateShaderModule(device, fsSource.c_str()); in PopulatePipelineDescriptorWriteDepth()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DMultiviewTest.cpp48 const std::string fsSource = in CreateSimplePassthroughProgram() local
59 return CompileProgram(vsSource.c_str(), fsSource.c_str()); in CreateSimplePassthroughProgram()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp231 std::string fsSource = getFragmentShaderCode(); in initSecondPhase() local
234 const char* fsCode = fsSource.c_str(); in initSecondPhase()
906 std::string fsSource = getFBFragmentShaderCode(); in initializeBufferObjectData() local
909 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData()
1191 std::string fsSource = getTFFragmentShaderCode(); in initializeBufferObjectData() local
1194 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData()
H A DesextcTextureBufferTextureBufferRange.cpp921 std::string fsSource = getFragmentShaderCode(info); in iterate() local
923 const char* fsCode = fsSource.c_str(); in iterate()
/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
H A Dunittests.cpp1312 std::string fsSource = in TEST_F() local
1324 GLuint fs = MakeShader(fsSource, GL_FRAGMENT_SHADER); in TEST_F()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DGLSLTest.cpp5933 const char *fsSource =
5949 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
5953 GLuint program = CompileProgram(vsSource, fsSource);

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