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Help
Searched
refs:fragmentOk
(Results
1 - 3
of
3
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/common/
H
A
D
glcShaderNegativeTests.cpp
103
bool
fragmentOk
= program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk;
in iterate()
local
108
if (vertexOk &&
fragmentOk
&& linkOk)
in iterate()
113
if (!vertexOk && !
fragmentOk
&& !linkOk)
in iterate()
183
bool
fragmentOk
= program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk;
in iterate()
local
187
if (!vertexOk || !
fragmentOk
)
in iterate()
260
bool
fragmentOk
= program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk;
in iterate()
local
267
if (vertexOk &&
fragmentOk
&& linkOk)
in iterate()
H
A
D
glcShaderLibraryCase.cpp
295
bool
fragmentOk
= program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk;
in execute()
local
304
if (!vertexOk || !
fragmentOk
)
in execute()
311
if (vertexOk &&
fragmentOk
&& !linkOk)
in execute()
313
else if (vertexOk &&
fragmentOk
)
in execute()
318
if (!vertexOk || !
fragmentOk
)
in execute()
335
if (m_expectResult == EXPECT_COMPILE_FAIL && vertexOk &&
fragmentOk
&& !linkOk)
in execute()
/third_party/vk-gl-cts/modules/gles31/functional/
H
A
D
es31fUniformLocationTests.cpp
370
const bool
fragmentOk
= program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk;
379
if (!vertexOk || !
fragmentOk
|| !linkOk)
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