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Searched refs:fragShaderLib (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderSmokeTestsEXT.cpp1854 const auto fragShaderLib = createGraphicsPipeline(vkd, device, DE_NULL, &fragShaderInfo); in iterate() local
1946 const std::vector<VkPipeline> classicLibs { vertexInputLib.get(), preRastClassicLib.get(), fragShaderLib.get(), fragOutputLib.get() }; in iterate()
1947 const std::vector<VkPipeline> meshLibs { vertexInputLib.get(), preRastMeshLib.get(), fragShaderLib.get(), fragOutputLib.get() }; in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineMiscTests.cpp859 Move<VkPipeline> fragShaderLib; in iterate() local
937 fragShaderLib = createGraphicsPipeline(vkd, device, DE_NULL, &fragShaderPipelineInfo); in iterate()
963 fragShaderLib.get(), in iterate()
H A DvktPipelineLibraryTests.cpp2562 Move<VkPipeline> fragShaderLib; in iterate() local
2614 fragShaderLib = createGraphicsPipeline(ctx.vkd, ctx.device, DE_NULL, &fragShaderPipelineInfo); in iterate()
2635 fragShaderLib.get(), in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderSmokeTestsEXT.cpp1845 const auto fragShaderLib = createGraphicsPipeline(vkd, device, DE_NULL, &fragShaderInfo); in iterate() local
1937 const std::vector<VkPipeline> classicLibs { vertexInputLib.get(), preRastClassicLib.get(), fragShaderLib.get(), fragOutputLib.get() }; in iterate()
1938 const std::vector<VkPipeline> meshLibs { vertexInputLib.get(), preRastMeshLib.get(), fragShaderLib.get(), fragOutputLib.get() }; in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineMiscTests.cpp871 Move<VkPipeline> fragShaderLib; in iterate() local
949 fragShaderLib = createGraphicsPipeline(vkd, device, DE_NULL, &fragShaderPipelineInfo); in iterate()
975 fragShaderLib.get(), in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/
H A DvktRobustnessExtsTests.cpp2617 Move<VkPipeline> fragShaderLib; in iterate() local
3056 fragShaderLib = createGraphicsPipeline(vk, device, VK_NULL_HANDLE, &fragShaderPipelineInfo); in iterate()
3078 if (*fragShaderLib != VK_NULL_HANDLE) libraryHandles.push_back(*fragShaderLib); in iterate()

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