Searched refs:fractionBits (Results 1 - 5 of 5) sorted by relevance
/third_party/vk-gl-cts/framework/common/ |
H A D | tcuFloatFormat.cpp | 51 double computeMaxValue (int maxExp, int fractionBits) in computeMaxValue() argument 54 deLdExp(double((1ull << fractionBits) - 1), maxExp - fractionBits)); in computeMaxValue() 61 int fractionBits, in FloatFormat() 68 , m_fractionBits (fractionBits) in FloatFormat() 73 , m_maxValue (computeMaxValue(maxExp, fractionBits)) in FloatFormat() 298 NormalizedFormat::NormalizedFormat (int fractionBits) 299 : FloatFormat(0, 0, fractionBits, true, tcu::YES) 306 const int fractionBits = getFractionBits(); 308 if (fractionBits < 59 FloatFormat(int minExp, int maxExp, int fractionBits, bool exactPrecision, YesNoMaybe hasSubnormal_, YesNoMaybe hasInf_, YesNoMaybe hasNaN_) FloatFormat() argument [all...] |
H A D | tcuFloatFormat.hpp | 47 int fractionBits, 90 NormalizedFormat (int fractionBits);
|
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsBuiltinPrecisionTests.cpp | 3354 const int fractionBits = ctx.format.getFractionBits(); in compare() local 3355 const double minQuantum = deLdExp(1.0f, minExp - fractionBits); in compare() 4273 const int fractionBits = format.getFractionBits(); in genRandom() local 4280 DE_ASSERT(fractionBits < std::numeric_limits<float>::digits); in genRandom() 4296 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 4302 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom() 4318 deUint64 intFraction = rnd.getUint64() & ((1ull << fractionBits) - 1); in genRandom() 4332 const int fractionBits = format.getFractionBits(); in genFixeds() local 4333 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 4335 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 5744 const int fractionBits = format.getFractionBits(); in randomDouble() local 5757 DE_ASSERT(fractionBits < std::numeric_limits<double>::digits); in randomDouble() 5761 double quantum = deLdExp(1.0, exp - fractionBits); // smallest representable difference in the binade in randomDouble() 5776 deUint64 intFraction = rnd.getUint64() & ((1 << fractionBits) - 1); in randomDouble() 5801 const int fractionBits = format.getFractionBits(); 5802 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); 5804 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); 5860 const int fractionBits = format.getFractionBits(); 5861 const double minQuantum = deLdExp(1.0, minExp - fractionBits); 5863 const double maxQuantum = deLdExp(1.0, maxExp - fractionBits); [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderBuiltinPrecisionTests.cpp | 5733 const int fractionBits = format.getFractionBits(); in randomDouble() local 5746 DE_ASSERT(fractionBits < std::numeric_limits<double>::digits); in randomDouble() 5750 double quantum = deLdExp(1.0, exp - fractionBits); // smallest representable difference in the binade in randomDouble() 5765 deUint64 intFraction = rnd.getUint64() & ((1 << fractionBits) - 1); in randomDouble() 5790 const int fractionBits = format.getFractionBits(); 5791 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); 5793 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); 5849 const int fractionBits = format.getFractionBits(); 5850 const double minQuantum = deLdExp(1.0, minExp - fractionBits); 5852 const double maxQuantum = deLdExp(1.0, maxExp - fractionBits); [all...] |
Completed in 34 milliseconds