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Searched refs:force_cb_shader_coherent (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_pipe.h1284 bool force_cb_shader_coherent; member
1792 sctx->force_cb_shader_coherent = false; in si_make_CB_shader_coherent()
H A Dsi_compute.c953 if (sctx->force_cb_shader_coherent || si_check_needs_implicit_sync(sctx)) in si_launch_grid()
H A Dsi_gfx_cs.c557 * ctx->force_cb_shader_coherent will be cleared by the first call to in si_begin_new_gfx_cs()
560 ctx->force_cb_shader_coherent = true; in si_begin_new_gfx_cs()

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