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Help
Searched
refs:floatColors
(Results
1 - 3
of
3
) sorted by relevance
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DOpsRenderPass.cpp
99
float
floatColors
[4];
in set_blend_factor()
local
103
floatColors
[0] = blendConst.fR;
in set_blend_factor()
104
floatColors
[1] = blendConst.fG;
in set_blend_factor()
105
floatColors
[2] = blendConst.fB;
in set_blend_factor()
106
floatColors
[3] = blendConst.fA;
in set_blend_factor()
108
memset(
floatColors
, 0, 4 * sizeof(float));
in set_blend_factor()
110
gpu->currentCommandList()->setBlendFactor(
floatColors
);
in set_blend_factor()
/third_party/skia/src/gpu/vk/
H
A
D
GrVkPipeline.cpp
659
float
floatColors
[4];
663
floatColors
[0] = blendConst.fR;
664
floatColors
[1] = blendConst.fG;
665
floatColors
[2] = blendConst.fB;
666
floatColors
[3] = blendConst.fA;
667
cmdBuffer->setBlendConstants(gpu,
floatColors
);
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H
A
D
InstancingTest.cpp
746
std::vector<float>
floatColors
;
749
floatColors
.push_back(color.R / 255.0f);
750
floatColors
.push_back(color.G / 255.0f);
751
floatColors
.push_back(color.B / 255.0f);
752
floatColors
.push_back(color.A / 255.0f);
754
glBufferData(GL_ARRAY_BUFFER,
floatColors
.size() * 4u,
floatColors
.data(), GL_DYNAMIC_DRAW);
Completed in 5 milliseconds