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Searched refs:finishedProc (Results 1 - 17 of 17) sorted by relevance

/third_party/skia/include/gpu/
H A DGrDirectContext.h485 * ensure that the returned backend texture is valid. The client can pass in a finishedProc
488 * finishedProc will always get called even if we failed to create the GrBackendTexture.
498 GrGpuFinishedProc finishedProc = nullptr,
503 * ensure that the returned backend texture is valid. The client can pass in a finishedProc
506 * finishedProc will always get called even if we failed to create the GrBackendTexture.
518 GrGpuFinishedProc finishedProc = nullptr,
524 * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
526 * The finishedProc will always get called even if we failed to create the GrBackendTexture.
545 GrGpuFinishedProc finishedProc = nullptr,
555 GrGpuFinishedProc finishedProc in createBackendTexture()
662 updateBackendTexture(const GrBackendTexture& texture, const SkPixmap srcData[], int numLevels, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
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/third_party/skia/src/gpu/
H A DGrDirectContext.cpp775 GrGpuFinishedProc finishedProc, in createBackendTexture()
777 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture()
800 GrGpuFinishedProc finishedProc, in createBackendTexture()
802 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture()
831 GrGpuFinishedProc finishedProc, in createBackendTexture()
835 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture()
876 GrGpuFinishedProc finishedProc, in updateBackendTexture()
878 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture()
890 GrGpuFinishedProc finishedProc, in updateBackendTexture()
892 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContex in updateBackendTexture()
769 createBackendTexture(int width, int height, const GrBackendFormat& backendFormat, const SkColor4f& color, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createBackendTexture() argument
794 createBackendTexture(int width, int height, SkColorType skColorType, const SkColor4f& color, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createBackendTexture() argument
826 createBackendTexture(const SkPixmap srcData[], int numProvidedLevels, GrSurfaceOrigin textureOrigin, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createBackendTexture() argument
874 updateBackendTexture(const GrBackendTexture& backendTexture, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
887 updateBackendTexture(const GrBackendTexture& backendTexture, SkColorType skColorType, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
913 updateBackendTexture(const GrBackendTexture& backendTexture, const SkPixmap srcData[], int numLevels, GrSurfaceOrigin textureOrigin, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
973 createCompressedBackendTexture( int width, int height, const GrBackendFormat& backendFormat, const SkColor4f& color, GrMipmapped mipmapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument
1009 createCompressedBackendTexture( int width, int height, SkImage::CompressionType compression, const SkColor4f& color, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument
1024 createCompressedBackendTexture( int width, int height, const GrBackendFormat& backendFormat, const void* compressedData, size_t dataSize, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument
1050 createCompressedBackendTexture( int width, int height, SkImage::CompressionType compression, const void* data, size_t dataSize, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument
1064 updateCompressedBackendTexture(const GrBackendTexture& backendTexture, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateCompressedBackendTexture() argument
1095 updateCompressedBackendTexture(const GrBackendTexture& backendTexture, const void* compressedData, size_t dataSize, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateCompressedBackendTexture() argument
1118 setBackendTextureState(const GrBackendTexture& backendTexture, const GrBackendSurfaceMutableState& state, GrBackendSurfaceMutableState* previousState, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) setBackendTextureState() argument
1133 setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget, const GrBackendSurfaceMutableState& state, GrBackendSurfaceMutableState* previousState, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) setBackendRenderTargetState() argument
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H A DGrFinishCallbacks.cpp17 void GrFinishCallbacks::add(GrGpuFinishedProc finishedProc, in add() argument
19 SkASSERT(finishedProc); in add()
21 callback.fCallback = finishedProc; in add()
H A DGrFinishCallbacks.h37 * @param finishedProc The function to call when GPU work is complete.
40 void add(GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext);
H A DGrGpu.h416 virtual void addFinishedProc(GrGpuFinishedProc finishedProc,
/third_party/skia/src/gpu/mock/
H A DGrMockGpu.h147 void addFinishedProc(GrGpuFinishedProc finishedProc,
149 SkASSERT(finishedProc); variable
150 finishedProc(finishedContext);
/third_party/skia/src/gpu/mtl/
H A DGrMtlGpu.h228 void addFinishedProc(GrGpuFinishedProc finishedProc,
/third_party/skia/src/gpu/vk/
H A DGrVkCommandBuffer.h316 void addFinishedProc(sk_sp<GrRefCntedCallback> finishedProc);
H A DGrVkGpu.h335 void addFinishedProc(GrGpuFinishedProc finishedProc,
H A DGrVkCommandBuffer.cpp717 void GrVkPrimaryCommandBuffer::addFinishedProc(sk_sp<GrRefCntedCallback> finishedProc) {
718 fFinishedProcs.push_back(std::move(finishedProc));
H A DGrVkGpu.cpp2240 void GrVkGpu::addFinishedProc(GrGpuFinishedProc finishedProc, in addFinishedProc() argument
2242 SkASSERT(finishedProc); in addFinishedProc()
2243 this->addFinishedCallback(GrRefCntedCallback::Make(finishedProc, finishedContext)); in addFinishedProc()
/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.h213 void addFinishedProc(GrGpuFinishedProc finishedProc,
H A DGrD3DGpu.cpp233 void GrD3DGpu::addFinishedProc(GrGpuFinishedProc finishedProc, in addFinishedProc() argument
235 SkASSERT(finishedProc); in addFinishedProc()
236 this->addFinishedCallback(GrRefCntedCallback::Make(finishedProc, finishedContext)); in addFinishedProc()
/third_party/skia/src/gpu/dawn/
H A DGrDawnGpu.h210 void addFinishedProc(GrGpuFinishedProc finishedProc,
H A DGrDawnGpu.cpp534 void GrDawnGpu::addFinishedProc(GrGpuFinishedProc finishedProc, in addFinishedProc() argument
536 fFinishCallbacks.add(finishedProc, finishedContext); in addFinishedProc()
/third_party/skia/src/gpu/gl/
H A DGrGLGpu.h371 void addFinishedProc(GrGpuFinishedProc finishedProc,
H A DGrGLGpu.cpp3965 void GrGLGpu::addFinishedProc(GrGpuFinishedProc finishedProc, in addFinishedProc() argument
3967 fFinishCallbacks.add(finishedProc, finishedContext); in addFinishedProc()

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