H A D | GrDirectContext.cpp | 775 GrGpuFinishedProc finishedProc, in createBackendTexture() 777 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() 800 GrGpuFinishedProc finishedProc, in createBackendTexture() 802 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() 831 GrGpuFinishedProc finishedProc, in createBackendTexture() 835 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() 876 GrGpuFinishedProc finishedProc, in updateBackendTexture() 878 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture() 890 GrGpuFinishedProc finishedProc, in updateBackendTexture() 892 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContex in updateBackendTexture() 769 createBackendTexture(int width, int height, const GrBackendFormat& backendFormat, const SkColor4f& color, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createBackendTexture() argument 794 createBackendTexture(int width, int height, SkColorType skColorType, const SkColor4f& color, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createBackendTexture() argument 826 createBackendTexture(const SkPixmap srcData[], int numProvidedLevels, GrSurfaceOrigin textureOrigin, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createBackendTexture() argument 874 updateBackendTexture(const GrBackendTexture& backendTexture, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument 887 updateBackendTexture(const GrBackendTexture& backendTexture, SkColorType skColorType, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument 913 updateBackendTexture(const GrBackendTexture& backendTexture, const SkPixmap srcData[], int numLevels, GrSurfaceOrigin textureOrigin, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument 973 createCompressedBackendTexture( int width, int height, const GrBackendFormat& backendFormat, const SkColor4f& color, GrMipmapped mipmapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument 1009 createCompressedBackendTexture( int width, int height, SkImage::CompressionType compression, const SkColor4f& color, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument 1024 createCompressedBackendTexture( int width, int height, const GrBackendFormat& backendFormat, const void* compressedData, size_t dataSize, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument 1050 createCompressedBackendTexture( int width, int height, SkImage::CompressionType compression, const void* data, size_t dataSize, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument 1064 updateCompressedBackendTexture(const GrBackendTexture& backendTexture, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateCompressedBackendTexture() argument 1095 updateCompressedBackendTexture(const GrBackendTexture& backendTexture, const void* compressedData, size_t dataSize, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateCompressedBackendTexture() argument 1118 setBackendTextureState(const GrBackendTexture& backendTexture, const GrBackendSurfaceMutableState& state, GrBackendSurfaceMutableState* previousState, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) setBackendTextureState() argument 1133 setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget, const GrBackendSurfaceMutableState& state, GrBackendSurfaceMutableState* previousState, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) setBackendRenderTargetState() argument [all...] |