Searched refs:finalValue (Results 1 - 8 of 8) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | copyvertex.inc.h | 311 GLfloat finalValue = static_cast<GLfloat>(data); in CopyPackedRGB() local 317 finalValue = static_cast<GLfloat>(negativeNumber); in CopyPackedRGB() 328 if (finalValue < minValue) in CopyPackedRGB() 330 finalValue = minValue; in CopyPackedRGB() 334 finalValue = ((finalValue - minValue) / halfRange) - 1.0f; in CopyPackedRGB() 342 finalValue /= static_cast<GLfloat>(maxValue); in CopyPackedRGB() 348 *reinterpret_cast<GLhalf *>(output) = gl::float32ToFloat16(finalValue); in CopyPackedRGB() 352 *reinterpret_cast<GLfloat *>(output) = finalValue; in CopyPackedRGB() 385 GLfloat finalValue in CopyPackedAlpha() local [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 847 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member 863 , finalValue (finalValue_) in BasicUniform() 899 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 901 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values. 1131 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr() 1383 unifValue = elemUnif->finalValue; in assignUniforms() 1386 unifValue = uniform.finalValue; in assignUniforms() 1397 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; in assignUniforms() 1531 GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit)); in assignUniforms() 1534 const GLint unit = uniform.finalValue in assignUniforms() [all...] |
/third_party/skia/src/core/ |
H A D | SkBlurMask.cpp | 609 float finalValue = 0; in BlurGroundTruth() local 611 finalValue += gaussWindow[pad+i]*windowCenter[i]; in BlurGroundTruth() 613 finalValue /= windowSum; in BlurGroundTruth() 615 int integerPixel = int(finalValue + 0.5f); in BlurGroundTruth()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 957 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member 973 , finalValue (finalValue_) in BasicUniform() 1041 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 1043 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values. 1315 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr() 1880 unifValue = elemUnif->finalValue; in assignUniforms() 1883 unifValue = uniform.finalValue; in assignUniforms() 1894 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; in assignUniforms() 2028 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms() 2031 const GLint unit = uniform.finalValue in assignUniforms() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 792 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member 808 , finalValue (finalValue_) in BasicUniform() 872 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 874 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values. 1125 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr() 1509 unifValue = elemUnif->finalValue; in assignUniforms() 1512 unifValue = uniform.finalValue; in assignUniforms() 1523 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; in assignUniforms() 1616 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms() 1619 const GLint unit = uniform.finalValue in assignUniforms() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineSamplerBorderSwizzleTests.cpp | 1136 auto finalValue = (value & mask); in getRandomClearColor() local 1137 if (finalValue & signBit) in getRandomClearColor() 1138 finalValue |= signMask; in getRandomClearColor() 1139 color.int32[i] = static_cast<deInt32>(finalValue); in getRandomClearColor()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCounterOpsTests.cpp | 417 GLuint finalValue = *dataPtr; in checkAtomicCounterBuffer() local 439 return finalValue == expectedValue; in checkAtomicCounterBuffer()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineSamplerBorderSwizzleTests.cpp | 1255 auto finalValue = (value & mask); in getRandomClearColor() local 1256 if (finalValue & signBit) in getRandomClearColor() 1257 finalValue |= signMask; in getRandomClearColor() 1258 color.int32[i] = static_cast<deInt32>(finalValue); in getRandomClearColor()
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