Searched refs:fillImageMemory (Results 1 - 10 of 10) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ycbcr/ |
H A D | vktYCbCrFormatTests.cpp | 440 fillImageMemory(vkd, in testFormat() 470 fillImageMemory(vkd, in testFormat()
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H A D | vktYCbCrUtil.hpp | 110 void fillImageMemory (const vk::DeviceInterface& vkd,
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H A D | vktYCbCrCopyTests.cpp | 709 fillImageMemory(vkd, device, context.getUniversalQueueFamilyIndex(), *srcImage, srcImageMemory, srcData, vk::VK_ACCESS_TRANSFER_READ_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); in imageCopyTest() 714 fillImageMemory(vkd, device, context.getUniversalQueueFamilyIndex(), *dstImage, dstImageMemory, dstData, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); in imageCopyTest()
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H A D | vktYCbCrUtil.cpp | 478 void fillImageMemory (const vk::DeviceInterface& vkd, in fillImageMemory() function
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H A D | vktYCbCrConversionTests.cpp | 568 fillImageMemory(vkd, device, context.getUniversalQueueFamilyIndex(), *image, imageMemory, imageData, vk::VK_ACCESS_SHADER_READ_BIT, vk::VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); in evalShader()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ycbcr/ |
H A D | vktYCbCrFormatTests.cpp | 440 fillImageMemory(vkd, in testFormat() 470 fillImageMemory(vkd, in testFormat()
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H A D | vktYCbCrUtil.hpp | 110 void fillImageMemory (const vk::DeviceInterface& vkd,
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H A D | vktYCbCrCopyTests.cpp | 629 fillImageMemory(vkd, device, context.getUniversalQueueFamilyIndex(), *srcImage, srcImageMemory, srcData, vk::VK_ACCESS_TRANSFER_READ_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); in imageCopyTest() 634 fillImageMemory(vkd, device, context.getUniversalQueueFamilyIndex(), *dstImage, dstImageMemory, dstData, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); in imageCopyTest()
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H A D | vktYCbCrUtil.cpp | 478 void fillImageMemory (const vk::DeviceInterface& vkd, in fillImageMemory() function
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H A D | vktYCbCrConversionTests.cpp | 568 fillImageMemory(vkd, device, context.getUniversalQueueFamilyIndex(), *image, imageMemory, imageData, vk::VK_ACCESS_SHADER_READ_BIT, vk::VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); in evalShader()
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