Home
last modified time | relevance | path

Searched refs:fboTex (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DCubeMapTextureTest.cpp175 GLTexture fboTex; in runSampleCoordinateTransformTest() local
176 glBindTexture(GL_TEXTURE_2D, fboTex); in runSampleCoordinateTransformTest()
182 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in runSampleCoordinateTransformTest()
H A DCopyTexImageTest.cpp365 GLTexture fboTex; in TEST_P() local
366 glBindTexture(GL_TEXTURE_CUBE_MAP, fboTex); in TEST_P()
388 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face, fboTex, 0); in TEST_P()
420 GLTexture fboTex; in TEST_P() local
421 glBindTexture(GL_TEXTURE_2D, fboTex); in TEST_P()
427 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in TEST_P()
533 GLTexture fboTex; in TEST_P() local
534 glBindTexture(GL_TEXTURE_3D, fboTex); in TEST_P()
547 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, fboTex, 0, in TEST_P()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboRenderTest.cpp1004 deUint32 fboTex = 2;
1005 context.bindTexture(GL_TEXTURE_2D, fboTex);
1008 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
1016 context.bindTexture(GL_TEXTURE_2D, fboTex);
1068 deUint32 fboTex = 2;
1069 context.bindTexture(GL_TEXTURE_2D, fboTex);
1072 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
1080 context.bindTexture(GL_TEXTURE_2D, fboTex);
1090 context.bindTexture(GL_TEXTURE_2D, fboTex);
H A Des3fFramebufferBlitTests.cpp786 deUint32 fboTex = 0;
799 glGenTextures(1, &fboTex);
801 glBindTexture(GL_TEXTURE_2D, fboTex);
809 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fFboRenderTest.cpp1585 deUint32 fboTex = 2; in render() local
1586 context.bindTexture(GL_TEXTURE_2D, fboTex); in render()
1589 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in render()
1597 context.bindTexture(GL_TEXTURE_2D, fboTex); in render()
1657 deUint32 fboTex = 2; in render() local
1658 context.bindTexture(GL_TEXTURE_2D, fboTex); in render()
1661 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in render()
1671 context.bindTexture(GL_TEXTURE_2D, fboTex); in render()
1684 context.bindTexture(GL_TEXTURE_2D, fboTex); in render()

Completed in 10 milliseconds