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Searched
refs:face0
(Results
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H
A
D
OutputMerger.cpp
909
struct pipe_stencil_state *
face0
= &state.stencil[0];
in CreateDepthStencilState()
local
912
face0
->enabled = 1;
in CreateDepthStencilState()
913
face0
->func = translateComparison(pDepthStencilDesc->FrontFace.StencilFunc);
in CreateDepthStencilState()
914
face0
->fail_op = translateStencilOp(pDepthStencilDesc->FrontFace.StencilFailOp);
in CreateDepthStencilState()
915
face0
->zpass_op = translateStencilOp(pDepthStencilDesc->FrontFace.StencilPassOp);
in CreateDepthStencilState()
916
face0
->zfail_op = translateStencilOp(pDepthStencilDesc->FrontFace.StencilDepthFailOp);
in CreateDepthStencilState()
917
face0
->valuemask = pDepthStencilDesc->StencilReadMask;
in CreateDepthStencilState()
918
face0
->writemask = pDepthStencilDesc->StencilWriteMask;
in CreateDepthStencilState()
929
ASSERT(
face0
->func == PIPE_FUNC_ALWAYS);
in CreateDepthStencilState()
930
ASSERT(
face0
in CreateDepthStencilState()
[all...]
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