/third_party/skia/tools/sk_app/win/ |
H A D | D3D12WindowContext_win.cpp | 56 gr_cp<ID3D12CommandQueue> fQueue; member in sk_app::D3D12WindowContext 83 fQueue = backendContext.fQueue; in initializeContext() 111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext() 177 fQueue.reset(nullptr); in destroyContext() 208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers()
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/third_party/skia/experimental/graphite/src/mtl/ |
H A D | MtlGpu.h | 28 id<MTLCommandQueue> queue() const { return fQueue.get(); } in queue() 43 sk_cfp<id<MTLCommandQueue>> fQueue; member in skgpu::mtl::final
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/third_party/skia/include/gpu/mtl/ |
H A D | GrMtlBackendContext.h | 17 sk_cfp<GrMTLHandle> fQueue; member
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/third_party/skia/experimental/graphite/include/mtl/ |
H A D | MtlBackendContext.h | 19 sk_cfp<CFTypeRef> fQueue; member
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/third_party/skia/include/gpu/d3d/ |
H A D | GrD3DBackendContext.h | 30 gr_cp<ID3D12CommandQueue> fQueue; member
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/third_party/skia/tools/sk_app/ |
H A D | GraphiteMetalWindowContext.h | 49 sk_cfp<id<MTLCommandQueue>> fQueue; member in sk_app::GraphiteMetalWindowContext
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H A D | MetalWindowContext.h | 51 sk_cfp<id<MTLCommandQueue>> fQueue; member in sk_app::MetalWindowContext
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H A D | VulkanWindowContext.cpp | 83 fGraphicsQueue = backendContext.fQueue; in initializeContext()
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/third_party/skia/include/gpu/vk/ |
H A D | GrVkBackendContext.h | 50 VkQueue fQueue; member
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/third_party/skia/tools/gpu/d3d/ |
H A D | D3DTestUtils.cpp | 77 ctx->fQueue = queue; in CreateD3DBackendContext()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DGpu.h | 43 ID3D12CommandQueue* queue() const { return fQueue.get(); } in queue() 298 gr_cp<ID3D12CommandQueue> fQueue; member in GrD3DGpu
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H A D | GrD3DGpu.cpp | 72 , fQueue(backendContext.fQueue) in GrD3DGpu() 156 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList() 1729 fQueue->Signal(d3dSem->fence(), d3dSem->value()); in insertSemaphore() 1736 fQueue->Wait(d3dSem->fence(), d3dSem->value()); in waitSemaphore() 1740 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); in insertFence()
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnGpu.h | 44 const wgpu::Queue& queue() const { return fQueue; } in queue() 232 wgpu::Queue fQueue; member in GrDawnGpu
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H A D | GrDawnGpu.cpp | 126 , fQueue(device.GetQueue()) in GrDawnGpu() 141 fQueue = nullptr; in disconnect() 566 fQueue.Submit(fCommandBuffers.size(), &fCommandBuffers.front()); in onSubmitToGpu()
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkGpu.h | 68 VkQueue queue() const { return fQueue; } in queue() 422 VkQueue fQueue; // Must be Graphics queue member in GrVkGpu
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H A D | GrVkGpu.cpp | 66 backendContext.fQueue == VK_NULL_HANDLE) { in Make() 233 , fQueue(backendContext.fQueue) in GrVkGpu() 419 bool didSubmit = fMainCmdBuffer->submitToQueue(this, fQueue, fSemaphoresToSignal, in submitCommandBuffer() 2264 VK_CALL(QueueWaitIdle(fQueue)); in finishOutstandingGpuWork()
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/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlGpu.h | 302 id<MTLCommandQueue> fQueue; member in GrMtlGpu
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/third_party/skia/tools/gpu/vk/ |
H A D | VkTestUtils.cpp | 784 ctx->fQueue = queue; in CreateVkBackendContext()
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/third_party/skia/src/gpu/ |
H A D | GrDirectContext.cpp | 1337 backendContext.fQueue.reset(queue);
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