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Help
Searched
refs:fNextAvailable
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DDescriptorTableManager.h
62
return (fDescriptorCount -
fNextAvailable
) >= count;
in canAllocate()
67
bool used() { return
fNextAvailable
> 0; }
in used()
70
fNextAvailable
= 0;
in reset()
81
,
fNextAvailable
(0) {
in Heap()
97
unsigned int
fNextAvailable
;
member in GrD3DDescriptorTableManager::Heap
H
A
D
GrD3DDescriptorTableManager.cpp
66
SkASSERT(fDescriptorCount -
fNextAvailable
>= count);
in allocateTable()
67
unsigned int startIndex =
fNextAvailable
;
in allocateTable()
68
fNextAvailable
+= count;
in allocateTable()
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