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Help
Searched
refs:fMutableState
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/src/gpu/
H
A
D
GrBackendSurface.cpp
509
,
fMutableState
(std::move(mutableState)) {}
in GrBackendTexture()
664
fMutableState
= that.
fMutableState
;
in operator =()
670
return
fMutableState
;
in getMutableState()
686
*outInfo = fVkInfo.snapImageInfo(
fMutableState
.get());
in getVkImageInfo()
694
fMutableState
->setImageLayout(layout);
in setVkImageLayout()
766
fMutableState
->set(state);
in setMutableState()
795
return fVkInfo.snapImageInfo(
fMutableState
.get()).fImage ==
in isSameTexture()
796
that.fVkInfo.snapImageInfo(that.
fMutableState
.get()).fImage;
in isSameTexture()
830
auto info = fVkInfo.snapImageInfo(
fMutableState
in getBackendFormat()
[all...]
/third_party/skia/src/gpu/vk/
H
A
D
GrVkImage.h
129
sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const { return
fMutableState
; }
in getMutableState()
131
VkImageLayout currentLayout() const { return
fMutableState
->getImageLayout(); }
in currentLayout()
149
uint32_t currentQueueFamilyIndex() const { return
fMutableState
->getQueueFamilyIndex(); }
in currentQueueFamilyIndex()
152
fMutableState
->setQueueFamilyIndex(queueFamilyIndex);
in setQueueFamilyIndex()
169
fMutableState
->setImageLayout(newLayout);
in updateImageLayout()
264
sk_sp<GrBackendSurfaceMutableStateImpl>
fMutableState
;
member in GrVkImage
H
A
D
GrVkImage.cpp
233
,
fMutableState
(std::move(mutableState))
in GrVkImage()
264
,
fMutableState
(std::move(mutableState))
in GrVkImage()
273
SkASSERT(
fMutableState
->getImageLayout() == fInfo.fImageLayout);
in init()
274
SkASSERT(
fMutableState
->getQueueFamilyIndex() == fInfo.fCurrentQueueFamily);
in init()
711
fMutableState
->setQueueFamilyIndex(gpu->queueIndex());
in setCurrentQueueFamilyToGraphicsQueue()
/third_party/skia/include/gpu/
H
A
D
GrBackendSurface.h
450
sk_sp<GrBackendSurfaceMutableStateImpl>
fMutableState
;
member in GrBackendTexture
637
sk_sp<GrBackendSurfaceMutableStateImpl>
fMutableState
;
member in GrBackendRenderTarget
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