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Help
Searched
refs:fDescriptorHeaps
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DDescriptorTableManager.cpp
85
fDescriptorHeaps
.push_back(heap);
in HeapPool()
94
while (
fDescriptorHeaps
.size() > 0) {
in allocateTable()
95
auto& heap =
fDescriptorHeaps
[
fDescriptorHeaps
.size() - 1];
in allocateTable()
103
fDescriptorHeaps
.pop_back();
in allocateTable()
111
fDescriptorHeaps
.push_back(heap);
in allocateTable()
112
return
fDescriptorHeaps
[
fDescriptorHeaps
.size() - 1]->allocateTable(count);
in allocateTable()
117
SkASSERT(
fDescriptorHeaps
.size() > 0);
in currentDescriptorHeap()
118
return
fDescriptorHeaps
[fDescriptorHeap
in currentDescriptorHeap()
[all...]
H
A
D
GrD3DCpuDescriptorManager.cpp
155
fDescriptorHeaps
.push_back(std::move(heap));
in HeapPool()
160
for (unsigned int i = 0; i <
fDescriptorHeaps
.size(); ++i) {
in allocateHandle()
161
if (
fDescriptorHeaps
[i]->canAllocate()) {
in allocateHandle()
162
GrD3DDescriptorHeap::CPUHandle handle =
fDescriptorHeaps
[i]->allocateCPUHandle();
in allocateHandle()
174
fDescriptorHeaps
.push_back(std::move(heap));
in allocateHandle()
177
fDescriptorHeaps
[
fDescriptorHeaps
.size() - 1]->allocateCPUHandle();
in allocateHandle()
183
for (unsigned int i = 0; i <
fDescriptorHeaps
.size(); ++i) {
in releaseHandle()
184
if (
fDescriptorHeaps
[i]->ownsHandle(dsvDescriptor)) {
in releaseHandle()
185
fDescriptorHeaps
[
in releaseHandle()
[all...]
H
A
D
GrD3DCpuDescriptorManager.h
85
std::vector<std::unique_ptr<Heap>>
fDescriptorHeaps
;
member in GrD3DCpuDescriptorManager::HeapPool
H
A
D
GrD3DDescriptorTableManager.h
114
std::vector<sk_sp<Heap>>
fDescriptorHeaps
;
member in GrD3DDescriptorTableManager::HeapPool
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