Searched refs:fDepth (Results 1 - 11 of 11) sorted by relevance
/third_party/skia/bench/ |
H A D | CanvasSaveRestoreBench.cpp | 13 CanvasSaveRestoreBench(int depth) : fDepth(depth) { in CanvasSaveRestoreBench() 14 fName.printf("canvas_save_restore_%d", fDepth); in CanvasSaveRestoreBench() 26 for (int j = 0; j < fDepth; ++j) { 31 for (int j = 0; j < fDepth; ++j) { 38 const int fDepth; member in CanvasSaveRestoreBench
|
/third_party/skia/samplecode/ |
H A D | SampleThinAA.cpp | 88 if (fDepth > 0.f) { 89 name.appendf("-curve-%.2f", fDepth); 91 } else if (fDepth > 0.f) { 92 name.appendf("curve-%.2f", fDepth); 93 } else if (fDepth < 0.f) { 94 name.appendf("line-%.2f", -fDepth); 103 return sk_sp<ShapeRenderer>(new PathRenderer(fDepth, true)); 110 if (fDepth > 0.f) { 111 path.quadTo(kTileWidth / 2.f + fDepth, kTileHeight / 2.f, 114 if (fDepth < 145 SkScalar fDepth; // 0.f to make a line, otherwise outset of curve from end points global() member in skiagm::PathRenderer [all...] |
H A D | SampleImageFilterDAG.cpp | 42 int fDepth; member 67 , fDepth(depth) in FilterNode() 220 if (node.fDepth == 0) { in print_info()
|
/third_party/skia/experimental/graphite/src/ |
H A D | DrawOrder.h | 134 , fDepth(originalOrder) {} in DrawOrder() 138 PaintersDepth depth() const { return fDepth; } in depth() 159 PaintersDepth fDepth; member in skgpu::DrawOrder
|
/third_party/skia/src/pathops/ |
H A D | SkIntersections.h | 22 , fDepth(0) 220 SkASSERT(--fDepth >= 0); in downDepth() 234 SkASSERT(++fDepth < 16); in upDepth() 290 return fDepth; in depth() 326 int fDepth; member in SkIntersections
|
/third_party/skia/src/ports/ |
H A D | SkFontMgr_config_parser.cpp | 81 , fDepth(1) in FamilyData() 95 int fDepth; // The current element depth of the parse. member 432 self->fSkip = self->fDepth; in start_element_handler() 436 ++self->fDepth; in start_element_handler() 442 --self->fDepth; in end_element_handler() 454 if (self->fSkip == self->fDepth) { in end_element_handler()
|
H A D | SkFontMgr_android_parser.cpp | 101 , fDepth(1) in FamilyData() 115 int fDepth; // The current element depth of the parse. member 592 self->fSkip = self->fDepth; in start_element_handler() 596 ++self->fDepth; in start_element_handler() 601 --self->fDepth; in end_element_handler() 613 if (self->fSkip == self->fDepth) { in end_element_handler()
|
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Sampler.cpp | 170 mipmap.fDepth[0] = (float)depth / 65536.0f; in setTextureLevel() 171 mipmap.fDepth[1] = (float)depth / 65536.0f; in setTextureLevel() 172 mipmap.fDepth[2] = (float)depth / 65536.0f; in setTextureLevel() 173 mipmap.fDepth[3] = (float)depth / 65536.0f; in setTextureLevel()
|
H A D | Sampler.hpp | 30 float4 fDepth; member
|
/third_party/skia/src/sksl/ |
H A D | SkSLDSLParser.cpp | 48 , fDepth(0) {} in AutoDSLDepth() 51 fParser->fDepth -= fDepth; in ~AutoDSLDepth() 55 ++fDepth; in increase() 56 ++fParser->fDepth; in increase() 57 if (fParser->fDepth > kMaxParseDepth) { in increase() 66 int fDepth; member in SkSL::AutoDSLDepth
|
H A D | SkSLDSLParser.h | 344 int fDepth = 0; member in SkSL::DSLParser
|
Completed in 12 milliseconds