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Searched refs:fActiveCommandPools (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/vk/
H A DGrVkResourceProvider.cpp415 for (const GrVkCommandPool* pool : fActiveCommandPools) { in findOrCreateCommandPool()
422 fActiveCommandPools.push_back(result); in findOrCreateCommandPool()
431 // unref all the fActiveCommandPools and reset the array. Since this can happen in the middle in checkCommandBuffers()
432 // of the loop here, we need to additionally check that fActiveCommandPools still has pools on in checkCommandBuffers()
438 for (int i = fActiveCommandPools.count() - 1; fActiveCommandPools.count() && i >= 0; --i) { in checkCommandBuffers()
439 GrVkCommandPool* pool = fActiveCommandPools[i]; in checkCommandBuffers()
443 fActiveCommandPools.removeShuffle(i); in checkCommandBuffers()
454 for (int i = fActiveCommandPools.count() - 1; fActiveCommandPools in forceSyncAllCommandBuffers()
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H A DGrVkResourceProvider.h318 SkSTArray<4, GrVkCommandPool*, true> fActiveCommandPools; member in GrVkResourceProvider

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