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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPoints.cpp577 float expected_color_a = point_data[n_point * n_fields_per_point + 5]; in iterate() local
589 de::abs(expected_color_a - rendered_color_a) > epsilon) in iterate()
593 << ", " << expected_color_a << ") rendered: " in iterate()

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