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Searched refs:eliminate (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sb/
H A Dsb_psi_ops.cpp45 // TODO eliminate predication until there is full support in all passes in visit()
47 eliminate(n); in visit()
138 bool psi_ops::eliminate(node& n) { in eliminate() function in r600_sb::psi_ops
H A Dsb_pass.h446 bool eliminate(node &n);
/third_party/skia/third_party/externals/spirv-cross/
H A Dtest_shaders.py505 def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim, opt, push_ubo, iterations, paths):
532 if eliminate:
714 eliminate = shader_is_eliminate_dead_variables(shader[1])
725 spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan, is_spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim, args.opt and (not noopt), push_ubo, args.iterations, paths)
/third_party/ffmpeg/libavfilter/x86/
H A Dvf_hqdn3d.asm90 shr t0d, 16-%1 ; could eliminate this by storing from t0h, but only with some contraints on register allocation
H A Dyadif-16.asm118 ; code should make it possible to eliminate the move instruction at the end. It
/third_party/gn/src/gn/
H A Dfunctions_target.cc585 # you can use get_target_outputs() to get the input file which can eliminate
/third_party/ffmpeg/libavutil/x86/
H A Dx86inc.asm120 ; Macros to eliminate most code duplication between x86_32 and x86_64:
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGPUShaderFP64Tests.cpp12163 static tcu::Matrix<glw::GLdouble, Size - 1, Size - 1> eliminate(const tcu::Matrix<glw::GLdouble, Size, Size>& matrix,
12352 static tcu::Matrix<glw::GLdouble, Size - 1, Size - 1> eliminate(const tcu::Matrix<glw::GLdouble, Size, Size>& matrix, in eliminate() function
12501 tcu::Matrix<glw::GLdouble, Size - 1, Size - 1> eliminated = eliminate(matrix, column, row); in minor_impl()

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