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Searched refs:dynamic_subpass (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_cmd_buffer.h561 struct tu_subpass dynamic_subpass; member
H A Dtu_pass.c981 struct tu_subpass *subpass = &cmd_buffer->dynamic_subpass; in tu_setup_dynamic_render_pass()
1099 struct tu_subpass *subpass = &cmd_buffer->dynamic_subpass; in tu_setup_dynamic_inheritance()
H A Dtu_cmd_buffer.c1848 cmd_buffer->state.subpass = &cmd_buffer->dynamic_subpass; in tu_BeginCommandBuffer()
3896 cmd->state.subpass = &cmd->dynamic_subpass; in tu_CmdBeginRendering()
3903 uint32_t a = cmd->dynamic_subpass.color_attachments[i].attachment; in tu_CmdBeginRendering()
3912 a = cmd->dynamic_subpass.resolve_attachments[i].attachment; in tu_CmdBeginRendering()
3920 uint32_t a = cmd->dynamic_subpass.depth_stencil_attachment.attachment; in tu_CmdBeginRendering()
3940 if (cmd->dynamic_subpass.resolve_count > in tu_CmdBeginRendering()
3941 cmd->dynamic_subpass.color_count) { in tu_CmdBeginRendering()
3944 a = cmd->dynamic_subpass.resolve_attachments[cmd->dynamic_subpass.color_count].attachment; in tu_CmdBeginRendering()

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