Searched refs:dwSum (Results 1 - 5 of 5) sorted by relevance
/third_party/backends/backend/ |
H A D | plustek-usbshading.c | 923 u_long dwMax = 0, dwSum; in usb_AdjustGain() local 929 dwSum = 0; in usb_AdjustGain() 931 dwSum += (u_long)((u_short*)scanbuf)[dw]; in usb_AdjustGain() 933 if((fNegative == 1) || (dwSum < 0x6000 * 20)) { in usb_AdjustGain() 934 if( dwMax < dwSum ) in usb_AdjustGain() 935 dwMax = dwSum; in usb_AdjustGain() 1255 u_long dwDiff[3], dwSum[3]; in usb_AdjustOffset() local 1361 dwSum[0] = dwSum[1] = dwSum[ in usb_AdjustOffset() 1454 u_long dwSum[2]; usb_GetDarkShading() local [all...] |
H A D | plustek-usbcal.c | 756 u_long dwSum[3], zCount[3]; in cano_AdjustOffset() local 832 dwSum[0] = dwSum[1] = dwSum[2] = 0; in cano_AdjustOffset() 849 dwSum[0] += r; in cano_AdjustOffset() 850 dwSum[1] += g; in cano_AdjustOffset() 851 dwSum[2] += b; in cano_AdjustOffset() 859 dwSum[0], dwSum[0]/dwPixels, in cano_AdjustOffset() 862 dwSum[ in cano_AdjustOffset() [all...] |
H A D | plustek-pp_dac.c | 227 ULong dwPos, dw, dwSum; in dacP98FillChannelDarkLevelControl() local 235 for (p.pw = (pUShort)(ps->pScanBuffer1 + dwPos), dwSum = 0, dw = 16; in dacP98FillChannelDarkLevelControl() 237 dwSum += (ULong)(*p.pw); in dacP98FillChannelDarkLevelControl() 240 ps->Shade.DarkOffset.Colors.Red = (UShort)(dwSum / 16); in dacP98FillChannelDarkLevelControl() 242 for (p.pw = (pUShort)(ps->pScanBuffer1 + dwPos + 1024), dwSum = 0, dw = 16; in dacP98FillChannelDarkLevelControl() 244 dwSum += (ULong)(*p.pw); in dacP98FillChannelDarkLevelControl() 247 ps->Shade.DarkOffset.Colors.Green = (UShort)(dwSum / 16); in dacP98FillChannelDarkLevelControl() 249 for (p.pw = (pUShort)(ps->pScanBuffer1 + dwPos + 1024 * 2), dwSum = 0, dw = 16; in dacP98FillChannelDarkLevelControl() 251 dwSum += (ULong)(*p.pw); in dacP98FillChannelDarkLevelControl() 254 ps->Shade.DarkOffset.Colors.Blue = (UShort)(dwSum / 1 in dacP98FillChannelDarkLevelControl() 1690 ULong dwSum, dw, dwLeft, dwCenter; dacP96001WaitForShading() local [all...] |
H A D | u12-tpa.c | 56 u_long i, dwR, dwG, dwB, dwSum; in u12tpa_Reshading() local 120 for( dwSum = 8; dwSum--; ) { in u12tpa_Reshading()
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H A D | plustek-pp_tpa.c | 86 ULong dwPixels, dwLines, dwSum; in tpaP98SubNoise() local 96 dwSum = 0; in tpaP98SubNoise() 99 dwSum += (ULong) *pw; in tpaP98SubNoise() 104 dwSum += (ULong) *pw; in tpaP98SubNoise() 106 *pwShading = (UShort)((*pdwSum - dwSum) / ps->Shade.dwDiv); in tpaP98SubNoise() 836 ULong i, dwR, dwG, dwB, dwSum; in TPAP98003Reshading() local 901 for( dwSum = 8; dwSum--; ) { in TPAP98003Reshading()
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