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Searched refs:dwSum (Results 1 - 5 of 5) sorted by relevance

/third_party/backends/backend/
H A Dplustek-usbshading.c923 u_long dwMax = 0, dwSum; in usb_AdjustGain() local
929 dwSum = 0; in usb_AdjustGain()
931 dwSum += (u_long)((u_short*)scanbuf)[dw]; in usb_AdjustGain()
933 if((fNegative == 1) || (dwSum < 0x6000 * 20)) { in usb_AdjustGain()
934 if( dwMax < dwSum ) in usb_AdjustGain()
935 dwMax = dwSum; in usb_AdjustGain()
1255 u_long dwDiff[3], dwSum[3]; in usb_AdjustOffset() local
1361 dwSum[0] = dwSum[1] = dwSum[ in usb_AdjustOffset()
1454 u_long dwSum[2]; usb_GetDarkShading() local
[all...]
H A Dplustek-usbcal.c756 u_long dwSum[3], zCount[3]; in cano_AdjustOffset() local
832 dwSum[0] = dwSum[1] = dwSum[2] = 0; in cano_AdjustOffset()
849 dwSum[0] += r; in cano_AdjustOffset()
850 dwSum[1] += g; in cano_AdjustOffset()
851 dwSum[2] += b; in cano_AdjustOffset()
859 dwSum[0], dwSum[0]/dwPixels, in cano_AdjustOffset()
862 dwSum[ in cano_AdjustOffset()
[all...]
H A Dplustek-pp_dac.c227 ULong dwPos, dw, dwSum; in dacP98FillChannelDarkLevelControl() local
235 for (p.pw = (pUShort)(ps->pScanBuffer1 + dwPos), dwSum = 0, dw = 16; in dacP98FillChannelDarkLevelControl()
237 dwSum += (ULong)(*p.pw); in dacP98FillChannelDarkLevelControl()
240 ps->Shade.DarkOffset.Colors.Red = (UShort)(dwSum / 16); in dacP98FillChannelDarkLevelControl()
242 for (p.pw = (pUShort)(ps->pScanBuffer1 + dwPos + 1024), dwSum = 0, dw = 16; in dacP98FillChannelDarkLevelControl()
244 dwSum += (ULong)(*p.pw); in dacP98FillChannelDarkLevelControl()
247 ps->Shade.DarkOffset.Colors.Green = (UShort)(dwSum / 16); in dacP98FillChannelDarkLevelControl()
249 for (p.pw = (pUShort)(ps->pScanBuffer1 + dwPos + 1024 * 2), dwSum = 0, dw = 16; in dacP98FillChannelDarkLevelControl()
251 dwSum += (ULong)(*p.pw); in dacP98FillChannelDarkLevelControl()
254 ps->Shade.DarkOffset.Colors.Blue = (UShort)(dwSum / 1 in dacP98FillChannelDarkLevelControl()
1690 ULong dwSum, dw, dwLeft, dwCenter; dacP96001WaitForShading() local
[all...]
H A Du12-tpa.c56 u_long i, dwR, dwG, dwB, dwSum; in u12tpa_Reshading() local
120 for( dwSum = 8; dwSum--; ) { in u12tpa_Reshading()
H A Dplustek-pp_tpa.c86 ULong dwPixels, dwLines, dwSum; in tpaP98SubNoise() local
96 dwSum = 0; in tpaP98SubNoise()
99 dwSum += (ULong) *pw; in tpaP98SubNoise()
104 dwSum += (ULong) *pw; in tpaP98SubNoise()
106 *pwShading = (UShort)((*pdwSum - dwSum) / ps->Shade.dwDiv); in tpaP98SubNoise()
836 ULong i, dwR, dwG, dwB, dwSum; in TPAP98003Reshading() local
901 for( dwSum = 8; dwSum--; ) { in TPAP98003Reshading()

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