/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | mtl_state_cache.h | 71 void updateDepthTestEnabled(const gl::DepthStencilState &dsState); 72 void updateDepthWriteEnabled(const gl::DepthStencilState &dsState); 73 void updateDepthCompareFunc(const gl::DepthStencilState &dsState); 74 void updateStencilTestEnabled(const gl::DepthStencilState &dsState); 75 void updateStencilFrontOps(const gl::DepthStencilState &dsState); 76 void updateStencilBackOps(const gl::DepthStencilState &dsState); 77 void updateStencilFrontFuncs(const gl::DepthStencilState &dsState); 78 void updateStencilBackFuncs(const gl::DepthStencilState &dsState); 79 void updateStencilFrontWriteMask(const gl::DepthStencilState &dsState); 80 void updateStencilBackWriteMask(const gl::DepthStencilState &dsState); [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Clear11.cpp | 651 const d3d11::DepthStencilState *dsState = nullptr; in clearFramebuffer() local 663 ANGLE_TRY(mRenderer->getDepthStencilState(context, mDepthStencilStateKey, &dsState)); in clearFramebuffer() 712 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
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H A D | RenderStateCache.h | 85 const gl::DepthStencilState &dsState,
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H A D | Renderer11.h | 310 const gl::DepthStencilState &dsState,
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H A D | Renderer11.cpp | 4187 const gl::DepthStencilState &dsState, in getDepthStencilState() 4190 return mStateCache.getDepthStencilState(context, this, dsState, outDSState); in getDepthStencilState() 4186 getDepthStencilState(const gl::Context *context, const gl::DepthStencilState &dsState, const d3d11::DepthStencilState **outDSState) getDepthStencilState() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ContextVk.cpp | 285 vk::ResourceAccess GetDepthAccess(const gl::DepthStencilState &dsState) in GetDepthAccess() argument 287 if (!dsState.depthTest) in GetDepthAccess() 291 return dsState.isDepthMaskedOut() ? vk::ResourceAccess::ReadOnly : vk::ResourceAccess::Write; in GetDepthAccess() 294 vk::ResourceAccess GetStencilAccess(const gl::DepthStencilState &dsState) in GetStencilAccess() argument 296 if (!dsState.stencilTest) in GetStencilAccess() 301 return dsState.isStencilNoOp() && dsState.isStencilBackNoOp() ? vk::ResourceAccess::ReadOnly in GetStencilAccess() 3157 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in synchronizeCpuGpuTime() local 3159 dsState, mRenderPassCommands->getRenderArea()); in synchronizeCpuGpuTime() 3161 dsState, mRenderPassCommand in synchronizeCpuGpuTime() [all...] |
H A D | FramebufferVk.cpp | 1596 const gl::DepthStencilState &dsState = contextVk->getState().getDepthStencilState(); in invalidateImpl() local 1600 dsState, invalidateArea); in invalidateImpl() 1606 dsState, invalidateArea); in invalidateImpl()
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H A D | vk_helpers.cpp | 1829 void CommandBufferHelper::invalidateRenderPassDepthAttachment(const gl::DepthStencilState &dsState, in invalidateRenderPassDepthAttachment() argument 1838 const bool isDepthWriteEnabled = dsState.depthTest && dsState.depthMask; in invalidateRenderPassDepthAttachment() 1846 const gl::DepthStencilState &dsState, in invalidateRenderPassStencilAttachment() 1856 dsState.stencilTest && (!dsState.isStencilNoOp() || !dsState.isStencilBackNoOp()); in invalidateRenderPassStencilAttachment() 1845 invalidateRenderPassStencilAttachment( const gl::DepthStencilState &dsState, const gl::Rectangle &invalidateArea) invalidateRenderPassStencilAttachment() argument
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H A D | vk_helpers.h | 1124 void invalidateRenderPassDepthAttachment(const gl::DepthStencilState &dsState, 1126 void invalidateRenderPassStencilAttachment(const gl::DepthStencilState &dsState,
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
H A D | vktApiCommandBuffersTests.cpp | 4482 const VkPipelineDepthStencilStateCreateInfo dsState = in iterate() local 4501 &inputState, nullptr, nullptr, &dsState); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/ |
H A D | vktApiCommandBuffersTests.cpp | 4482 const VkPipelineDepthStencilStateCreateInfo dsState = in iterate() local 4501 &inputState, nullptr, nullptr, &dsState); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/ |
H A D | vktBindingShaderAccessTests.cpp | 900 const vk::VkPipelineDepthStencilStateCreateInfo dsState = in createPipeline() local 953 &dsState, // pDepthStencilState in createPipeline()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/ |
H A D | vktBindingShaderAccessTests.cpp | 900 const vk::VkPipelineDepthStencilStateCreateInfo dsState = in createPipeline() local 953 &dsState, // pDepthStencilState in createPipeline()
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