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Searched refs:dsState (Results 1 - 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A Dmtl_state_cache.h71 void updateDepthTestEnabled(const gl::DepthStencilState &dsState);
72 void updateDepthWriteEnabled(const gl::DepthStencilState &dsState);
73 void updateDepthCompareFunc(const gl::DepthStencilState &dsState);
74 void updateStencilTestEnabled(const gl::DepthStencilState &dsState);
75 void updateStencilFrontOps(const gl::DepthStencilState &dsState);
76 void updateStencilBackOps(const gl::DepthStencilState &dsState);
77 void updateStencilFrontFuncs(const gl::DepthStencilState &dsState);
78 void updateStencilBackFuncs(const gl::DepthStencilState &dsState);
79 void updateStencilFrontWriteMask(const gl::DepthStencilState &dsState);
80 void updateStencilBackWriteMask(const gl::DepthStencilState &dsState);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp651 const d3d11::DepthStencilState *dsState = nullptr; in clearFramebuffer() local
663 ANGLE_TRY(mRenderer->getDepthStencilState(context, mDepthStencilStateKey, &dsState)); in clearFramebuffer()
712 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
H A DRenderStateCache.h85 const gl::DepthStencilState &dsState,
H A DRenderer11.h310 const gl::DepthStencilState &dsState,
H A DRenderer11.cpp4187 const gl::DepthStencilState &dsState, in getDepthStencilState()
4190 return mStateCache.getDepthStencilState(context, this, dsState, outDSState); in getDepthStencilState()
4186 getDepthStencilState(const gl::Context *context, const gl::DepthStencilState &dsState, const d3d11::DepthStencilState **outDSState) getDepthStencilState() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp285 vk::ResourceAccess GetDepthAccess(const gl::DepthStencilState &dsState) in GetDepthAccess() argument
287 if (!dsState.depthTest) in GetDepthAccess()
291 return dsState.isDepthMaskedOut() ? vk::ResourceAccess::ReadOnly : vk::ResourceAccess::Write; in GetDepthAccess()
294 vk::ResourceAccess GetStencilAccess(const gl::DepthStencilState &dsState) in GetStencilAccess() argument
296 if (!dsState.stencilTest) in GetStencilAccess()
301 return dsState.isStencilNoOp() && dsState.isStencilBackNoOp() ? vk::ResourceAccess::ReadOnly in GetStencilAccess()
3157 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in synchronizeCpuGpuTime() local
3159 dsState, mRenderPassCommands->getRenderArea()); in synchronizeCpuGpuTime()
3161 dsState, mRenderPassCommand in synchronizeCpuGpuTime()
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H A DFramebufferVk.cpp1596 const gl::DepthStencilState &dsState = contextVk->getState().getDepthStencilState(); in invalidateImpl() local
1600 dsState, invalidateArea); in invalidateImpl()
1606 dsState, invalidateArea); in invalidateImpl()
H A Dvk_helpers.cpp1829 void CommandBufferHelper::invalidateRenderPassDepthAttachment(const gl::DepthStencilState &dsState, in invalidateRenderPassDepthAttachment() argument
1838 const bool isDepthWriteEnabled = dsState.depthTest && dsState.depthMask; in invalidateRenderPassDepthAttachment()
1846 const gl::DepthStencilState &dsState, in invalidateRenderPassStencilAttachment()
1856 dsState.stencilTest && (!dsState.isStencilNoOp() || !dsState.isStencilBackNoOp()); in invalidateRenderPassStencilAttachment()
1845 invalidateRenderPassStencilAttachment( const gl::DepthStencilState &dsState, const gl::Rectangle &invalidateArea) invalidateRenderPassStencilAttachment() argument
H A Dvk_helpers.h1124 void invalidateRenderPassDepthAttachment(const gl::DepthStencilState &dsState,
1126 void invalidateRenderPassStencilAttachment(const gl::DepthStencilState &dsState,
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
H A DvktApiCommandBuffersTests.cpp4482 const VkPipelineDepthStencilStateCreateInfo dsState = in iterate() local
4501 &inputState, nullptr, nullptr, &dsState); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiCommandBuffersTests.cpp4482 const VkPipelineDepthStencilStateCreateInfo dsState = in iterate() local
4501 &inputState, nullptr, nullptr, &dsState); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/
H A DvktBindingShaderAccessTests.cpp900 const vk::VkPipelineDepthStencilStateCreateInfo dsState = in createPipeline() local
953 &dsState, // pDepthStencilState in createPipeline()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/
H A DvktBindingShaderAccessTests.cpp900 const vk::VkPipelineDepthStencilStateCreateInfo dsState = in createPipeline() local
953 &dsState, // pDepthStencilState in createPipeline()

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