Searched refs:drawFilledQuad (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/src/gpu/v1/ |
H A D | SurfaceDrawContext_v1.h | 189 this->drawFilledQuad(clip, std::move(paint), GrAA::kNo, &quad); in fillPixelsWithLocalMatrix() 208 this->drawFilledQuad(clip, std::move(paint), aa, &quad); in fillRectWithEdgeAA() 229 this->drawFilledQuad(clip, std::move(paint), aa, &quad); in fillQuadWithEdgeAA() 536 // Since this provides stencil settings to drawFilledQuad, it performs a different AA type in stencilRect() 541 this->drawFilledQuad(clip, std::move(paint), doStencilMSAA, &quad, ss); in stencilRect() 658 void drawFilledQuad(const GrClip* clip, 664 // Like drawFilledQuad but does not require using a GrPaint or FP for texturing.
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H A D | SurfaceDrawContext.cpp | 430 // drawFilledQuad() will automatically restrict it to clip bounds for us if possible. in drawPaint() 611 void SurfaceDrawContext::drawFilledQuad(const GrClip* clip, in drawFilledQuad() function in skgpu::v1::SurfaceDrawContext 619 GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceDrawContext", "drawFilledQuad", fContext); in drawFilledQuad() 709 // Functionally this is very similar to drawFilledQuad except that there's no constColor to in drawTexturedQuad() 837 this->drawFilledQuad(clip, std::move(paint), aa, &quad); in fillRectToRect()
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