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Searched refs:drawArrays (Results 1 - 25 of 188) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fPolygonOffsetTests.cpp400 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
409 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
551 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
560 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
650 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
656 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
667 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
673 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
801 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
808 gl.drawArrays (GL_TRIANGLE in testPolygonOffset()
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H A Des3fMultiviewTests.cpp281 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
291 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fPolygonOffsetTests.cpp397 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
406 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
548 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
557 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
648 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
654 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
665 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
671 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
799 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
806 gl.drawArrays (GL_TRIANGLE in testPolygonOffset()
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H A Des2fClipControlTests.cpp473 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
672 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate()
862 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
1206 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
1394 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPolygonOffsetClampTests.cpp377 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
393 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
408 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
418 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
482 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in readDepthValue()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext.inl.h123 ANGLE_INLINE void Context::drawArrays(PrimitiveMode mode, GLint first, GLsizei count) in drawArrays() function in gl::Context
133 ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count)); in drawArrays()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderAPI.cpp370 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate()
1331 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate()
1706 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
2071 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
2402 gl.drawArrays(GL_POINTS, 0, n_draw_call_vertices); in iterate()
2720 gl.drawArrays(GL_POINTS, 0 /*starting index*/, number_of_indices); in iterate()
2929 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
3182 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
3198 gl.drawArrays(GL_LINES, 0 /*starting index*/, 2 /*number of indices*/); in iterate()
3211 gl.drawArrays(GL_LINE_LOO in iterate()
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H A DesextcGeometryShaderInput.cpp454 gl.drawArrays(GL_TRIANGLES, 0 /* first */, 3 /* one triangle */); in iterate()
683 gl.drawArrays(test->draw_call_mode, 0, /* first */ in iterate()
1005 gl.drawArrays(GL_POINTS, 0 /* first */, 2 /* count */); in iterate()
1007 GLU_EXPECT_NO_ERROR(gl.getError(), "Call drawArrays() failed"); in iterate()
1271 gl.drawArrays(GL_POINTS, 0 /* first */, 8 /* count */); in iterate()
1273 GLU_EXPECT_NO_ERROR(gl.getError(), "Call drawArrays() failed"); in iterate()
H A DesextcGeometryShaderClipping.cpp211 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
H A DesextcGeometryShaderQualifiers.cpp239 gl.drawArrays(GL_TRIANGLES, 0, /* first */ in iterate()
H A DesextcGeometryShaderPrimitiveQueries.cpp503 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in readPrimitiveQueryValues()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DContext11.cpp262 angle::Result Context11::drawArrays(const gl::Context *context, in drawArrays() function in rx::Context11
270 return mRenderer->drawArrays(context, mode, first, count, 0, 0, false); in drawArrays()
283 return mRenderer->drawArrays(context, mode, first, count, instanceCount, 0, true); in drawArraysInstanced()
297 return mRenderer->drawArrays(context, mode, first, count, instanceCount, baseInstance, true); in drawArraysInstancedBaseInstance()
426 return mRenderer->drawArrays(context, mode, cmd->first, cmd->count, cmd->instanceCount, in drawArraysIndirect()
483 mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], 0, 0, false)); \
490 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \
498 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cTransformFeedbackOverflowQueryTests.cpp1113 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult()
1128 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult()
1346 gl.drawArrays(GL_POINTS, 0, count); in drawPoints()
1356 gl.drawArrays(GL_TRIANGLES, 0, count * 3); in drawTriangles()
1833 gl.drawArrays(GL_POINTS, 0, count0); in drawStreams()
1836 gl.drawArrays(GL_POINTS, 0, count1); in drawStreams()
1839 gl.drawArrays(GL_POINTS, 0, count2); in drawStreams()
1842 gl.drawArrays(GL_POINTS, 0, count3); in drawStreams()
H A Dgl4cClipControlTests.cpp479 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
668 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
857 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
1042 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate()
1232 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
H A Dgl3cGPUShader5Tests.cpp569 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in executeTestCase()
570 GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays"); in executeTestCase()
833 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
834 GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays"); in execute()
1099 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
1100 GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays"); in execute()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboNoAttachmentTests.cpp138 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
146 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
154 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
237 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferRenderable()
H A Des31fTessellationGeometryInteractionTests.cpp312 gl.drawArrays(GL_PATCHES, 0, 4); in iterate()
607 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); in iterate()
612 gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); in iterate()
1073 m_testCtx.getLog() << tcu::TestLog::Message << "Calling drawArrays with mode GL_PATCHES" << tcu::TestLog::EndMessage;
1075 gl.drawArrays(GL_PATCHES, 0, 4);
1160 m_testCtx.getLog() << tcu::TestLog::Message << "Calling drawArrays with mode GL_PATCHES" << tcu::TestLog::EndMessage;
1162 gl.drawArrays(GL_PATCHES, 0, 4);
1882 gl.drawArrays(GL_PATCHES, 0, 1);
1887 gl.drawArrays(GL_POINTS, 0, 1);
2518 gl.drawArrays(GL_PATCHE
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H A Des31fMultisampleShaderRenderCase.cpp504 gl.drawArrays(m_renderMode, 0, m_renderCount);
588 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
650 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.cpp581 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
633 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
993 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
1657 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate()
1680 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2277 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate()
2297 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2620 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
3010 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderMaxPatchVertices.cpp782 gl.drawArrays(m_glExtTokens.PATCHES, 0, m_gl_max_patch_vertices); in iterate()
834 gl.drawArrays(GL_PATCHES, 0, m_gl_max_patch_vertices); in iterate()
H A DesextcTessellationShaderPrimitiveCoverage.cpp636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in drawPatch()
663 gl.drawArrays(GL_TRIANGLES, 0 /* first */, n_draw_call_vertices); in drawPatch()
/third_party/vk-gl-cts/modules/egl/
H A DteglSwapBuffersTests.cpp379 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
394 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp231 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in init()
426 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in render()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pBufferDataUploadTests.cpp2047 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2048 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2110 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2111 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2472 gl.drawArrays(GL_POINTS, 0, 1);
2473 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1);
3263 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1);
3264 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1);
4313 const char* const targetFunctionName = (m_drawMethod == DRAWMETHOD_DRAW_ARRAYS) ? ("drawArrays") : ("drawElements");
4366 gl.drawArrays(GL_TRIANGLE
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageTextureSize.cpp586 gl.drawArrays(GL_POINTS, 0, 1); in runShaders()
718 gl.drawArrays(GL_POINTS, 0, 1); in runShaders()
887 gl.drawArrays(m_glExtTokens.PATCHES, 0, 1); in runShaders()
1436 gl.drawArrays(GL_POINTS, 0, 1); in runShaders()

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