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Searched refs:dpFail (Results 1 - 11 of 11) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrRenderState.hpp191 StencilOp dpFail; member
200 , dpFail (STENCILOP_KEEP) in StencilState()
H A DrrFragmentOperations.cpp352 SWITCH_DPFAIL_OR_DPPASS(dpFail, !m_sampleRegister[regSampleNdx].depthPassed) in executeStencilDpFailAndPass()
881 // \note Current value of isAlive is needed for dpPass and dpFail, so it's only updated after them and not right after depth test. in render()
891 // Do dpFail and dpPass stencil writes. in render()
H A DrrRenderer.cpp1073 noStencilDepthWriteState.stencilStates[facetype].dpFail = STENCILOP_KEEP; in writeFragmentPackets()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineStencilTests.cpp806 refStencilFront.dpFail = mapVkStencilOp(m_stencilOpStateFront.depthFailOp); in verifyImage()
812 refStencilBack.dpFail = mapVkStencilOp(m_stencilOpStateBack.depthFailOp); in verifyImage()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineStencilTests.cpp801 refStencilFront.dpFail = mapVkStencilOp(m_stencilOpStateFront.depthFailOp); in verifyImage()
807 refStencilBack.dpFail = mapVkStencilOp(m_stencilOpStateBack.depthFailOp); in verifyImage()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
H A Des3fDepthStencilTests.cpp374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
H A Des2fDepthStencilTests.cpp374 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); in translateStencilState()
/third_party/vk-gl-cts/modules/egl/
H A DteglRenderTests.cpp331 state.fragOps.stencilStates[0].dpFail = rr::STENCILOP_INCR; in toReferenceRenderState()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp4357 state.fragOps.stencilStates[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opDepthFail);

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