Searched refs:div255 (Results 1 - 12 of 12) sorted by relevance
/third_party/skia/src/opts/ |
H A D | SkXfermode_opts.h | 42 XFERMODE(SrcATop) { return (s * d.alphas() + d * s.alphas().inv()).div255(); } 45 XFERMODE(Xor) { return (s * d.alphas().inv() + d * s.alphas().inv()).div255(); } 64 return (bw * aa + d * aa.inv()).div255();
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H A D | SkRasterPipeline_opts.h | 3094 * div255 favors speed over accuracy. It uses formula [2] on NEON (where we can compute it as fast 3097 SI U16 div255(U16 v) { 3113 // Our NEON implementation of div255 is already correct for all inputs: 3114 return div255(v); 3132 SI U16 lerp(U16 from, U16 to, U16 t) { return div255( from*inv(t) + to*t ); } 3407 BLEND_MODE(srcatop) { return div255( s*da + d*inv(sa) ); } 3408 BLEND_MODE(dstatop) { return div255( d*sa + s*inv(da) ); } 3409 BLEND_MODE(srcin) { return div255( s*da ); } 3410 BLEND_MODE(dstin) { return div255( d*sa ); } 3411 BLEND_MODE(srcout) { return div255( [all...] |
H A D | Sk4px_SSE2.h | 24 inline Sk4px Sk4px::Wide::div255() const { in div255() function in __anon18896::Sk4px::Wide
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H A D | Sk4px_NEON.h | 26 inline Sk4px Sk4px::Wide::div255() const { in div255() function in __anon18895::Sk4px::Wide
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H A D | Sk4px_none.h | 31 inline Sk4px Sk4px::Wide::div255() const { in div255() function in __anon18897::Sk4px::Wide
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/third_party/skia/src/effects/ |
H A D | SkEmbossMask.cpp | 41 static inline unsigned div255(unsigned x) { in div255() function 102 add = div255(add * hilite); in Emboss()
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/third_party/skia/src/core/ |
H A D | SkSpriteBlitter_RGB565.cpp | 96 static unsigned div255(unsigned a, unsigned b) { in div255() function 114 dst[i] = a + div255(255 - a, dst[i]); in S32_srcover_da8()
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H A D | Sk4px.h | 73 Sk4px div255() const; 98 // Generally faster than (*this * o).div255().
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H A D | SkBlitter_ARGB32.cpp | 1199 return skvx::div255( skvx::cast<uint16_t>(s) * skvx::cast<uint16_t>( c ) in blend_row_A8_opaque()
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/third_party/skia/tests/ |
H A D | SkNxTest.cpp | 198 int correct = (av * bv).div255()[0]; in DEF_TEST()
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H A D | SkVxTest.cpp | 133 uint8_t got = skvx::div255(skvx::Vec<8, uint16_t>(x) * in DEF_TEST()
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/third_party/skia/include/private/ |
H A D | SkVx.h | 690 // div255(x) = (x + 127) / 255 is a bit-exact rounding divide-by-255, packing down to 8-bit. 691 SIN Vec<N,uint8_t> div255(const Vec<N,uint16_t>& x) { in div255() function 695 // approx_scale(x,y) approximates div255(cast<uint16_t>(x)*cast<uint16_t>(y)) within a bit,
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