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Searched refs:discr (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/src/core/
H A DSkGeometry.cpp588 static float solve_quadratic_equation_for_midtangent(float a, float b, float c, float discr) {
590 float q = -.5f * (b + copysignf(sqrtf(discr), b));
639 float discr = b*b - 4*a*c;
640 if (discr > 0) { // This will only be false if the curve is a line.
641 return solve_quadratic_equation_for_midtangent(a, b, c, discr);
833 double discr = 3*D2*D2 - 4*D1*D3;
834 if (discr > 0) { // Serpentine.
836 double q = 3*D2 + copysign(sqrt(3*discr), D2);
840 } else if (discr < 0) { // Loop.
842 double q = D2 + copysign(sqrt(-discr), D
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/third_party/skia/src/gpu/tessellate/
H A DStrokeHardwareTessellator.cpp680 float discr = b*b - 4*a*c; in cubic_has_cusp() local
682 // If -cuspThreshold <= discr <= cuspThreshold, it means the two roots are within a distance of in cubic_has_cusp()
689 return fabsf(discr) <= cuspThreshold && in cubic_has_cusp()
/third_party/mesa3d/src/imgui/
H A Dimstb_truetype.h4243 float discr = b*b - a*c;
4244 if (discr > 0.0) {
4246 float d = (float) STBTT_sqrt(discr);
/third_party/skia/third_party/externals/imgui/
H A Dimstb_truetype.h4243 float discr = b*b - a*c;
4244 if (discr > 0.0) {
4246 float d = (float) STBTT_sqrt(discr);

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