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Help
Searched
refs:dirty_cp
(Results
1 - 14
of
14
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H
A
D
nvc0_context.c
337
nvc0->
dirty_cp
|= NVC0_NEW_CP_TEXTURES;
in nvc0_invalidate_resource_storage()
357
nvc0->
dirty_cp
|= NVC0_NEW_CP_CONSTBUF;
in nvc0_invalidate_resource_storage()
374
nvc0->
dirty_cp
|= NVC0_NEW_CP_BUFFERS;
in nvc0_invalidate_resource_storage()
391
nvc0->
dirty_cp
|= NVC0_NEW_CP_SURFACES;
in nvc0_invalidate_resource_storage()
495
nvc0->
dirty_cp
|= NVC0_NEW_CP_DRIVERCONST;
in nvc0_create()
553
nvc0->
dirty_cp
|= NVC0_NEW_CP_SAMPLERS;
in nvc0_create()
H
A
D
nvc0_state.c
499
nvc0_context(pipe)->
dirty_cp
|= NVC0_NEW_CP_SAMPLERS;
in nvc0_bind_sampler_states()
590
nvc0_context(pipe)->
dirty_cp
|= NVC0_NEW_CP_TEXTURES;
in nvc0_set_sampler_views()
781
nvc0->
dirty_cp
|= NVC0_NEW_CP_PROGRAM;
in nvc0_cp_state_bind()
802
nvc0->
dirty_cp
|= NVC0_NEW_CP_CONSTBUF;
in nvc0_set_constant_buffer()
912
nvc0->
dirty_cp
|= NVC0_NEW_CP_TEXTURES;
in nvc0_set_framebuffer_state()
1216
nvc0_context(pipe)->
dirty_cp
|= NVC0_NEW_CP_SURFACES;
in nvc0_set_compute_resources()
1324
nvc0_context(pipe)->
dirty_cp
|= NVC0_NEW_CP_SURFACES;
in nvc0_set_shader_images()
1390
nvc0_context(pipe)->
dirty_cp
|= NVC0_NEW_CP_BUFFERS;
in nvc0_set_shader_buffers()
1449
nvc0->
dirty_cp
|= NVC0_NEW_CP_GLOBALS;
in nvc0_set_global_bindings()
H
A
D
nvc0_compute.c
374
ARRAY_SIZE(validate_list_cp), &nvc0->
dirty_cp
,
in nvc0_state_validate_cp()
501
nvc0->
dirty_cp
|= NVC0_NEW_CP_SURFACES;
in nvc0_launch_grid()
H
A
D
nvc0_context.h
190
uint32_t
dirty_cp
; /* dirty flags for compute state */
member
H
A
D
nvc0_state_validate.c
627
nvc0->
dirty_cp
|= NVC0_NEW_CP_CONSTBUF;
in nvc0_constbufs_validate()
723
nvc0->
dirty_cp
|= NVC0_NEW_CP_DRIVERCONST;
in nvc0_validate_driverconst()
880
ctx_to->
dirty_cp
= ~0;
in nvc0_switch_pipe_context()
H
A
D
nvc0_tex.c
619
nvc0->
dirty_cp
|= NVC0_NEW_CP_TEXTURES;
in nvc0_validate_textures()
739
nvc0->
dirty_cp
|= NVC0_NEW_CP_SAMPLERS;
in nvc0_validate_samplers()
1245
nvc0->
dirty_cp
|= NVC0_NEW_CP_SURFACES;
in nvc0_update_surface_bindings()
H
A
D
nve4_compute.c
507
ARRAY_SIZE(validate_list_cp), &nvc0->
dirty_cp
,
in nve4_state_validate_cp()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H
A
D
nv50_state.c
643
nv50_context(pipe)->
dirty_cp
|= NV50_NEW_CP_SAMPLERS;
in nv50_bind_sampler_states()
724
nv50->
dirty_cp
|= NV50_NEW_CP_TEXTURES;
in nv50_set_sampler_views()
874
nv50->
dirty_cp
|= NV50_NEW_CP_PROGRAM;
in nv50_cp_state_bind()
895
nv50->
dirty_cp
|= NV50_NEW_CP_CONSTBUF;
in nv50_set_constant_buffer()
1327
nv50_context(pipe)->
dirty_cp
|= NV50_NEW_CP_SURFACES;
in nv50_set_shader_images()
1397
nv50_context(pipe)->
dirty_cp
|= NV50_NEW_CP_BUFFERS;
in nv50_set_shader_buffers()
1456
nv50->
dirty_cp
|= NV50_NEW_CP_GLOBALS;
in nv50_set_global_bindings()
H
A
D
nv50_context.c
259
nv50->
dirty_cp
|= NV50_NEW_CP_TEXTURES;
in nv50_invalidate_resource_storage()
279
nv50->
dirty_cp
|= NV50_NEW_CP_CONSTBUF;
in nv50_invalidate_resource_storage()
H
A
D
nv50_tex.c
370
nv50->
dirty_cp
|= NV50_NEW_CP_TEXTURES;
in nv50_validate_textures()
449
nv50->
dirty_cp
|= NV50_NEW_CP_SAMPLERS;
in nv50_validate_samplers()
H
A
D
nv50_context.h
150
uint32_t
dirty_cp
; /* dirty flags for compute state */
member
H
A
D
nv50_compute.c
517
ARRAY_SIZE(validate_list_cp), &nv50->
dirty_cp
,
in nv50_state_validate_cp()
H
A
D
nv50_shader_state.c
114
nv50->
dirty_cp
|= NV50_NEW_CP_CONSTBUF;
in nv50_constbufs_validate()
H
A
D
nv50_state_validate.c
459
ctx_to->
dirty_cp
= ~0;
in nv50_switch_pipe_context()
Completed in 18 milliseconds