/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelPipeline.hpp | 26 PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previousScaling(false) {} in PixelPipeline() 37 Vector4s &diffuse; member in sw::PixelPipeline
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H A D | PixelPipeline.cpp | 25 if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1000); in setBuiltins() 26 if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1000); in setBuiltins() 27 if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1000); in setBuiltins() 28 if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1000); in setBuiltins() 38 current = diffuse; in fixedFunction() 448 case TextureStage::SOURCE_DIFFUSE: arg1 = &diffuse; brea [all...] |
H A D | VertexPipeline.cpp | 197 Vector4f diffuse = v[Color0]; in pipeline() local 199 o[C0].x = diffuse.x; in pipeline() 200 o[C0].y = diffuse.y; in pipeline() 201 o[C0].z = diffuse.z; in pipeline() 202 o[C0].w = diffuse.w; in pipeline()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
H A D | LightsTest.cpp | 250 const GLColor32F diffuse(rng.randomFloat(), rng.randomFloat(), rng.randomFloat(), in TEST_P() 269 glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, &diffuse.R); in TEST_P() 272 EXPECT_EQ(diffuse, actualColor); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | GLES1State.h | 44 ColorF diffuse; member 65 ColorF diffuse = {0.0f, 0.0f, 0.0f, 1.0f}; member
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H A D | GLES1State.cpp | 138 mMaterial.diffuse = {0.8f, 0.8f, 0.8f, 1.0f}; in initialize() 150 mLights[0].diffuse = {1.0f, 1.0f, 1.0f, 1.0f}; in initialize()
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H A D | GLES1Renderer.cpp | 340 setUniform4fv(programObject, programState.materialDiffuseLoc, 1, material.diffuse.data()); in prepareForDraw() 359 memcpy(uniformBuffers.lightDiffuses.data() + i, light.diffuse.data(), in prepareForDraw()
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H A D | queryutils.cpp | 2327 lightParams.diffuse = ColorF::fromData(params); in SetLightParameters() 2387 lightParams.diffuse.writeData(params); in GetLightParameters() 2430 material.diffuse = ColorF::fromData(params); in SetMaterialParameters() 2434 material.diffuse = ColorF::fromData(params); in SetMaterialParameters() 2478 material.diffuse.writeData(params); in GetMaterialParameters()
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/third_party/mesa3d/src/gallium/drivers/svga/svgadump/ |
H A D | svga_dump.c | 466 _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]); in dump_SVGA3dCmdSetMaterial() 467 _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]); in dump_SVGA3dCmdSetMaterial() 468 _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]); in dump_SVGA3dCmdSetMaterial() 469 _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]); in dump_SVGA3dCmdSetMaterial() 514 _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[ in dump_SVGA3dCmdSetLightData() [all...] |
/third_party/skia/gm/ |
H A D | imagemakewithfilter.cpp | 148 // Combine both specular and diffuse into a single DAG since they use separate internal filter in lighting_factory() 160 sk_sp<SkImageFilter> diffuse = SkImageFilters::PointLitDiffuse( in lighting_factory() local 165 return SkImageFilters::Merge(std::move(diffuse), std::move(specular), cropRect); in lighting_factory()
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/third_party/mesa3d/src/mesa/main/ |
H A D | ffvertex_prog.c | 1252 struct ureg diffuse = lightprod_front[i][1]; in build_lighting() local 1295 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); in build_lighting() 1299 release_temp(p, diffuse); in build_lighting() 1319 struct ureg diffuse = lightprod_back[i][1]; in build_lighting() local 1366 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); in build_lighting() 1374 release_temp(p, diffuse); in build_lighting()
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/third_party/mesa3d/src/gallium/drivers/svga/include/ |
H A D | svga3d_cmd.h | 483 float diffuse[4]; member 992 float diffuse[4]; member
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/third_party/skia/src/effects/imagefilters/ |
H A D | SkLightingImageFilter.cpp | 1886 const DiffuseLightingEffect& diffuse = proc.cast<DiffuseLightingEffect>(); in onSetData() local 1887 pdman.set1f(fKDUni, diffuse.fKD); in onSetData()
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/third_party/glslang/glslang/HLSL/ |
H A D | hlslParseHelper.cpp | 5182 TIntermAggregate* diffuse = new TIntermAggregate(EOpMax); in decomposeIntrinsic() local 5183 diffuse->getSequence().push_back(n_dot_l); in decomposeIntrinsic() 5184 diffuse->getSequence().push_back(zero); in decomposeIntrinsic() 5185 diffuse->setLoc(loc); in decomposeIntrinsic() 5186 diffuse->setType(TType(EbtFloat)); in decomposeIntrinsic() 5187 dst->getSequence().push_back(diffuse); in decomposeIntrinsic()
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/third_party/rust/crates/libc/src/ |
H A D | psp.rs | 3570 pub fn sceGuModelColor(emissive: u32, ambient: u32, diffuse: u32, specular: u32); in sceGuModelColor()
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