Searched refs:detach_shader (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 507 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader, in detach_shader() function 583 detach_shader(ctx, program, shader, false); in detach_shader_error() 590 detach_shader(ctx, program, shader, true); in detach_shader_no_error()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fNegativeShaderApiTests.cpp | 234 ES2F_ADD_API_CASE(detach_shader, "Invalid glDetachShader() usage", in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderApiTests.cpp | 290 void detach_shader (NegativeTestContext& ctx) in detach_shader() function 2652 {detach_shader, "detach_shader", "Invalid glDetachShader() usage" }, in getNegativeShaderApiTestFunctions()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeShaderApiTests.cpp | 243 ES3F_ADD_API_CASE(detach_shader, "Invalid glDetachShader() usage", in init()
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