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Searched refs:descriptor_shader_state (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_cmd_buffer.c3729 const struct pvr_stage_allocation_descriptor_state *descriptor_shader_state = in pvr_setup_fragment_state_pointers() local
3740 DIV_ROUND_UP(descriptor_shader_state->pds_info.data_size_in_dwords, in pvr_setup_fragment_state_pointers()
3780 if (descriptor_shader_state->pds_code.pvr_bo) { in pvr_setup_fragment_state_pointers()
3785 PVR_DEV_ADDR(descriptor_shader_state->pds_code.code_offset); in pvr_setup_fragment_state_pointers()

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