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Searched refs:descriptor_map (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/amber/src/src/
H A Dpipeline.cc675 const auto& descriptor_map = shader_info.GetDescriptorMap(); in UpdateOpenCLBufferBindings() local
676 if (descriptor_map.empty()) in UpdateOpenCLBufferBindings()
679 const auto iter = descriptor_map.find(shader_info.GetEntryPoint()); in UpdateOpenCLBufferBindings()
680 if (iter == descriptor_map.end()) in UpdateOpenCLBufferBindings()
775 const auto& descriptor_map = shader_info.GetDescriptorMap(); in GenerateOpenCLPodBuffers() local
776 if (descriptor_map.empty()) in GenerateOpenCLPodBuffers()
779 const auto iter = descriptor_map.find(shader_info.GetEntryPoint()); in GenerateOpenCLPodBuffers()
780 if (iter == descriptor_map.end()) in GenerateOpenCLPodBuffers()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pipeline.c612 struct v3dv_descriptor_map *descriptor_map = in lower_vulkan_resource_index() local
634 index = descriptor_map_add(descriptor_map, set, binding, in lower_vulkan_resource_index()

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