Searched refs:depth_data (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_quad_depth_test.c | 45 struct depth_data { struct 61 get_depth_stencil_values( struct depth_data *data, in get_depth_stencil_values() 150 * Compute the depth_data::qzzzz[] values from the float fragment Z values. 153 convert_quad_depth( struct depth_data *data, in convert_quad_depth() 232 * Compute the depth_data::shader_stencil_refs[] values from the float 236 convert_quad_stencil( struct depth_data *data, in convert_quad_stencil() 266 write_depth_stencil_values( struct depth_data *data, in write_depth_stencil_values() 354 do_stencil_test(struct depth_data *data, in do_stencil_test() 437 apply_stencil_op(struct depth_data *data, in apply_stencil_op() 538 struct depth_data *dat in depth_test_quad() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 3080 T depth_data[16 * 2]; in setup16x2DepthsHelper() local 3087 depth_data[i * 2 + 0] = near; in setup16x2DepthsHelper() 3088 depth_data[i * 2 + 1] = T(1.0) - near; in setup16x2DepthsHelper() 3104 depthFunc.depthRangeIndexed(i, depth_data[i * 2 + 0], depth_data[i * 2 + 1]); in setup16x2DepthsHelper() 3110 depthFunc.depthRangeArray(0 /* first */, 16 /* count */, depth_data); in setup16x2DepthsHelper() 4222 GLfloat depth_data[16 * 2]; in checkResults() local 4228 depth_data[i * 2 + 0] = near; in checkResults() 4229 depth_data[i * 2 + 1] = 1.0f - near; in checkResults() 4234 const GLfloat expected_near = depth_data[ in checkResults() [all...] |
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