/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fStencilTests.cpp | 131 GLenum depthTest; member in deqp::gles3::Functional::StencilOp 142 , depthTest (depthTest_) in StencilOp() 164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) in quad() argument 166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 243 context.depthFunc(op.depthTest); in executeOps()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fStencilTests.cpp | 128 GLenum depthTest; member in deqp::gles2::Functional::StencilOp 139 , depthTest (depthTest_) in StencilOp() 161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) in quad() argument 163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 240 context.depthFunc(op.depthTest); in executeOps()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | StateManager9.cpp | 377 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates() 563 void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc) in setDepthFunc() argument 565 if (depthTest) in setDepthFunc() 576 mCurDepthStencilState.depthTest = depthTest; in setDepthFunc()
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H A D | StateManager9.h | 104 void setDepthFunc(bool depthTest, GLenum depthFunc);
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelRoutine.hpp | 74 Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
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H A D | PixelRoutine.cpp | 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 388 Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) in depthTest() function in sw::PixelRoutine
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Clear11.cpp | 272 mDepthStencilStateKey.depthTest = false; in ensureResourcesInitialized() 657 mDepthStencilStateKey.depthTest = clearParams.clearDepth; in clearFramebuffer()
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H A D | RenderStateCache.cpp | 238 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState()
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H A D | StateManager11.cpp | 715 mCurDepthStencilState.depthTest = false; 1318 modifiedGLState.depthTest = false;
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelRoutine.hpp | 73 Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask);
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H A D | PixelRoutine.cpp | 137 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 309 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 582 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) in depthTest() function in sw::PixelRoutine
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktRenderPassLoadStoreOpNoneTests.cpp | 1012 bool depthTest = false; in iterate() local 1049 depthTest = true; in iterate() 1055 if (depthIsUndefined && depthTest) in iterate() 1229 depthTest, // VkBool32 depthTestEnable in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/ |
H A D | vktRenderPassLoadStoreOpNoneTests.cpp | 1011 bool depthTest = false; in iterate() local 1047 depthTest = true; in iterate() 1053 if (depthIsUndefined && depthTest) in iterate() 1224 depthTest, // VkBool32 depthTestEnable in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/ |
H A D | vktShaderObjectMiscTests.cpp | 2992 for (const auto& depthTest : depthTests) 2994 params.depthTestEnable = depthTest.depthTestEnable; 2995 params.depthBounds = depthTest.depthBounds; 2996 params.depthBoundsTestEnable = depthTest.depthBoundsTestEnable; 2997 params.depthClamp = depthTest.depthClamp; 2998 params.depthClip = depthTest.depthClip; 2999 params.depthClipControl = depthTest.depthClipControl; 3000 params.depthBiasEnable = depthTest.depthBiasEnable; 3001 depthGroup->addChild(new ShaderObjectStateCase(testCtx, depthTest.name, params));
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | State.h | 170 bool isDepthTestEnabled() const { return mDepthStencil.depthTest; } in isDepthTestEnabled() 171 bool isDepthWriteEnabled() const { return mDepthStencil.depthTest && mDepthStencil.depthMask; } in isDepthWriteEnabled()
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H A D | angletypes.cpp | 108 depthTest = false; in DepthStencilState()
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H A D | State.cpp | 852 if (mDepthStencil.depthTest != enabled) in setDepthTest() 854 mDepthStencil.depthTest = enabled; in setDepthTest() 2414 *params = mDepthStencil.depthTest;
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H A D | angletypes.h | 273 bool depthTest; member
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | StateManagerGL.h | 47 bool depthTest; member
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H A D | StateManagerGL.cpp | 2651 get(GL_DEPTH_TEST, &state->depthTest); 2652 if (mDepthTestEnabled != state->depthTest) 2654 mDepthTestEnabled = state->depthTest; 2817 setDepthTestEnabled(state->depthTest);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_cache_utils.cpp | 1636 mDepthStencilStateInfo.enable.depthTest = 0; 2008 static_cast<VkBool32>(mDepthStencilStateInfo.enable.depthTest); 2417 mDepthStencilStateInfo.enable.depthTest = enabled; 2492 setDepthTestEnabled(depthStencilState.depthTest && drawFramebuffer->hasDepth()); 2519 drawFramebuffer->hasDepth() && depthStencilState.depthTest && depthStencilState.depthMask;
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H A D | vk_cache_utils.h | 437 uint8_t depthTest : 2; // these only need one bit each. the extra is used as padding.
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H A D | ContextVk.cpp | 287 if (!dsState.depthTest) in GetDepthAccess()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | frame_capture_utils.cpp | 446 json->addScalar("DepthTest", depthStencilState.depthTest); in SerializeDepthStencilState()
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H A D | FrameCapture.cpp | 3697 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup() 3699 capCap(GL_DEPTH_TEST, currentDSState.depthTest); in CaptureMidExecutionSetup()
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