/third_party/ffmpeg/libavcodec/ |
H A D | hevcdsp.c | 129 #define FUNC(a, depth) a ## _ ## depth in ff_hevc_dsp_init() 132 #define PEL_FUNC(dst1, idx1, idx2, a, depth) \ in ff_hevc_dsp_init() 135 hevcdsp->dst1[i][idx1][idx2] = a ## _ ## depth; \ in ff_hevc_dsp_init() 139 #define EPEL_FUNCS(depth) \ in ff_hevc_dsp_init() 140 PEL_FUNC(put_hevc_epel, 0, 0, put_hevc_pel_pixels, depth); \ in ff_hevc_dsp_init() 141 PEL_FUNC(put_hevc_epel, 0, 1, put_hevc_epel_h, depth); \ in ff_hevc_dsp_init() 142 PEL_FUNC(put_hevc_epel, 1, 0, put_hevc_epel_v, depth); \ in ff_hevc_dsp_init() 143 PEL_FUNC(put_hevc_epel, 1, 1, put_hevc_epel_hv, depth) in ff_hevc_dsp_init() 146 #define EPEL_UNI_FUNCS(depth) \ in ff_hevc_dsp_init() [all...] |
H A D | h264dsp.c | 70 #define FUNC(a, depth) a ## _ ## depth ## _c in ff_h264dsp_init() 72 #define ADDPX_DSP(depth) \ in ff_h264dsp_init() 73 c->h264_add_pixels4_clear = FUNC(ff_h264_add_pixels4, depth);\ in ff_h264dsp_init() 74 c->h264_add_pixels8_clear = FUNC(ff_h264_add_pixels8, depth) in ff_h264dsp_init() 82 #define H264_DSP(depth) \ in ff_h264dsp_init() 83 c->h264_idct_add= FUNC(ff_h264_idct_add, depth);\ in ff_h264dsp_init() 84 c->h264_idct8_add= FUNC(ff_h264_idct8_add, depth);\ in ff_h264dsp_init() 85 c->h264_idct_dc_add= FUNC(ff_h264_idct_dc_add, depth);\ in ff_h264dsp_init() 86 c->h264_idct8_dc_add= FUNC(ff_h264_idct8_dc_add, depth);\ in ff_h264dsp_init() [all...] |
H A D | h264qpel.c | 52 #define FUNCC(f, depth) f ## _ ## depth ## _c in ff_h264qpel_init() 54 #define dspfunc2(PFX, IDX, NUM, depth) \ in ff_h264qpel_init() 55 c->PFX ## _pixels_tab[IDX][ 0] = FUNCC(PFX ## NUM ## _mc00, depth); \ in ff_h264qpel_init() 56 c->PFX ## _pixels_tab[IDX][ 1] = FUNCC(PFX ## NUM ## _mc10, depth); \ in ff_h264qpel_init() 57 c->PFX ## _pixels_tab[IDX][ 2] = FUNCC(PFX ## NUM ## _mc20, depth); \ in ff_h264qpel_init() 58 c->PFX ## _pixels_tab[IDX][ 3] = FUNCC(PFX ## NUM ## _mc30, depth); \ in ff_h264qpel_init() 59 c->PFX ## _pixels_tab[IDX][ 4] = FUNCC(PFX ## NUM ## _mc01, depth); \ in ff_h264qpel_init() 60 c->PFX ## _pixels_tab[IDX][ 5] = FUNCC(PFX ## NUM ## _mc11, depth); \ in ff_h264qpel_init() 61 c->PFX ## _pixels_tab[IDX][ 6] = FUNCC(PFX ## NUM ## _mc21, depth); \ in ff_h264qpel_init() [all...] |
H A D | hevcpred.c | 46 #define FUNC(a, depth) a ## _ ## depth in ff_hevc_pred_init() 48 #define HEVC_PRED(depth) \ in ff_hevc_pred_init() 49 hpc->intra_pred[0] = FUNC(intra_pred_2, depth); \ in ff_hevc_pred_init() 50 hpc->intra_pred[1] = FUNC(intra_pred_3, depth); \ in ff_hevc_pred_init() 51 hpc->intra_pred[2] = FUNC(intra_pred_4, depth); \ in ff_hevc_pred_init() 52 hpc->intra_pred[3] = FUNC(intra_pred_5, depth); \ in ff_hevc_pred_init() 53 hpc->pred_planar[0] = FUNC(pred_planar_0, depth); \ in ff_hevc_pred_init() 54 hpc->pred_planar[1] = FUNC(pred_planar_1, depth); \ in ff_hevc_pred_init() 55 hpc->pred_planar[2] = FUNC(pred_planar_2, depth); \ in ff_hevc_pred_init() [all...] |
H A D | h264pred.c | 443 #define FUNC(a, depth) a ## _ ## depth in ff_h264_pred_init() 444 #define FUNCC(a, depth) a ## _ ## depth ## _c in ff_h264_pred_init() 447 #define H264_PRED(depth) \ in ff_h264_pred_init() 448 h->pred4x4[VERT_PRED ] = FUNCC(pred4x4_vertical, depth);\ in ff_h264_pred_init() 449 h->pred4x4[HOR_PRED ] = FUNCC(pred4x4_horizontal, depth);\ in ff_h264_pred_init() 450 h->pred4x4[DC_PRED ] = FUNCC(pred4x4_dc, depth);\ in ff_h264_pred_init() 451 h->pred4x4[DIAG_DOWN_LEFT_PRED ] = FUNCC(pred4x4_down_left, depth);\ in ff_h264_pred_init() 452 h->pred4x4[DIAG_DOWN_RIGHT_PRED] = FUNCC(pred4x4_down_right, depth);\ in ff_h264_pred_init() [all...] |
H A D | h264idct.h | 24 #define H264_IDCT(depth) \ 25 void ff_h264_idct8_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\ 26 void ff_h264_idct_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\ 27 void ff_h264_idct8_dc_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\ 28 void ff_h264_idct_dc_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\ 29 void ff_h264_idct_add16_ ## depth ## _c(uint8_t *dst, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[5 * 8]);\ 30 void ff_h264_idct_add16intra_ ## depth ## _c(uint8_t *dst, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[5 * 8]);\ 31 void ff_h264_idct8_add4_ ## depth ## _c(uint8_t *dst, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[5 * 8]);\ 32 void ff_h264_idct_add8_422_ ## depth ## _c(uint8_t **dest, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[15 * 8]);\ 33 void ff_h264_idct_add8_ ## depth ## _ [all...] |
H A D | msrledec.c | 130 int depth, GetByteContext *gb) in msrle_decode_8_16_24_32() 136 unsigned int width= FFABS(pic->linesize[0]) / (depth >> 3); in msrle_decode_8_16_24_32() 171 output = pic->data[0] + line * pic->linesize[0] + pos * (depth >> 3); in msrle_decode_8_16_24_32() 176 if (output + p2 * (depth >> 3) > output_end) { in msrle_decode_8_16_24_32() 177 bytestream2_skip(gb, 2 * (depth >> 3)); in msrle_decode_8_16_24_32() 179 } else if (bytestream2_get_bytes_left(gb) < p2 * (depth >> 3)) { in msrle_decode_8_16_24_32() 184 if ((depth == 8) || (depth == 24)) { in msrle_decode_8_16_24_32() 185 bytestream2_get_bufferu(gb, output, p2 * (depth >> 3)); in msrle_decode_8_16_24_32() 186 output += p2 * (depth >> in msrle_decode_8_16_24_32() 129 msrle_decode_8_16_24_32(AVCodecContext *avctx, AVFrame *pic, int depth, GetByteContext *gb) msrle_decode_8_16_24_32() argument 249 ff_msrle_decode(AVCodecContext *avctx, AVFrame *pic, int depth, GetByteContext *gb) ff_msrle_decode() argument [all...] |
H A D | pgxdec.c | 54 int *depth, int *width, int *height, in pgx_decode_header() 78 if (pgx_get_number(avctx, g, depth)) in pgx_decode_header() 96 int width, int height, int sign, int depth) \ 103 unsigned val = bytestream2_get_ ##suffix##u(g) << (D - depth); \ 118 int width, height, depth; in pgx_decode_frame() local 123 if ((ret = pgx_decode_header(avctx, &g, &depth, &width, &height, &sign)) < 0) in pgx_decode_frame() 129 if (depth > 0 && depth <= 8) { in pgx_decode_frame() 132 } else if (depth > 0 && depth < in pgx_decode_frame() 53 pgx_decode_header(AVCodecContext *avctx, GetByteContext *g, int *depth, int *width, int *height, int *sign) pgx_decode_header() argument [all...] |
H A D | v210enc_init.h | 36 #define CLIP(v, depth) av_clip(v, 1<<(depth-8), ((1<<depth)-(1<<(depth-8))-1)) 37 #define WRITE_PIXELS(a, b, c, depth) \ 39 val = CLIP(*a++, depth) << (10-depth); \ 40 val |= (CLIP(*b++, depth) << (20-depth)) | \ 41 (CLIP(*c++, depth) << (3 [all...] |
/third_party/ffmpeg/libavfilter/ |
H A D | vf_blend_init.h | 56 #define COPY(src, depth) \ 57 static void blend_copy ## src##_##depth(const uint8_t *top, ptrdiff_t top_linesize, \ 64 width * depth / 8, height); \ 108 #define DEFINE_INIT_BLEND_FUNC(depth, nbits) \ 109 static av_cold void init_blend_func_##depth##_##nbits##bit(FilterParams *param) \ 112 case BLEND_ADDITION: param->blend = blend_addition_##depth##bit; break; \ 113 case BLEND_GRAINMERGE: param->blend = blend_grainmerge_##depth##bit; break; \ 114 case BLEND_AND: param->blend = blend_and_##depth##bit; break; \ 115 case BLEND_AVERAGE: param->blend = blend_average_##depth##bit; break; \ 116 case BLEND_BURN: param->blend = blend_burn_##depth##bi 162 ff_blend_init(FilterParams *param, int depth) ff_blend_init() argument [all...] |
H A D | vf_hqdn3d.c | 44 #define LUT_BITS (depth==16 ? 8 : 4) 45 #define LOAD(x) (((depth == 8 ? src[x] : AV_RN16A(src + (x) * 2)) << (16 - depth))\ 46 + (((1 << (16 - depth)) - 1) >> 1)) 47 #define STORE(x,val) (depth == 8 ? dst[x] = (val) >> (16 - depth) : \ 48 AV_WN16A(dst + (x) * 2, (val) >> (16 - depth))) 51 static uint32_t lowpass(int prev, int cur, int16_t *coef, int depth) in lowpass() argument 61 int16_t *temporal, int depth) in denoise_temporal() 70 frame_ant[x] = tmp = lowpass(frame_ant[x], LOAD(x), temporal, depth); in denoise_temporal() 58 denoise_temporal(uint8_t *src, uint8_t *dst, uint16_t *frame_ant, int w, int h, int sstride, int dstride, int16_t *temporal, int depth) denoise_temporal() argument 80 denoise_spatial(HQDN3DContext *s, uint8_t *src, uint8_t *dst, uint16_t *line_ant, uint16_t *frame_ant, int w, int h, int sstride, int dstride, int16_t *spatial, int16_t *temporal, int depth) denoise_spatial() argument 124 denoise_depth(HQDN3DContext *s, uint8_t *src, uint8_t *dst, uint16_t *line_ant, uint16_t **frame_ant_ptr, int w, int h, int sstride, int dstride, int16_t *spatial, int16_t *temporal, int depth) denoise_depth() argument 175 precalc_coefs(double dist25, int depth, int16_t *ct) precalc_coefs() argument 259 int i, depth; config_input() local [all...] |
/third_party/skia/third_party/externals/angle2/src/image_util/ |
H A D | loadimage.h | 20 size_t depth, 30 size_t depth, 40 size_t depth, 50 size_t depth, 60 size_t depth, 70 size_t depth, 80 size_t depth, 90 size_t depth, 100 size_t depth, 110 size_t depth, [all...] |
/third_party/python/Parser/ |
H A D | asdl_c.py | 29 def reflow_lines(s, depth): 30 """Reflow the line s indented depth tabs. 34 exclusively on depth * TABSIZE. All following lines -- these are 39 size = MAX_COL - depth * TABSIZE 71 def reflow_c_string(s, depth): 72 return '"%s"' % s.replace('\n', '\\n"\n%s"' % (' ' * depth * TABSIZE)) 113 def emit(self, s, depth, reflow=True): 116 lines = reflow_lines(s, depth) 121 line = (" " * TABSIZE * depth) + line 202 def visitType(self, type, depth [all...] |
/third_party/node/deps/v8/src/compiler/ |
H A D | js-context-specialization.cc | 55 DCHECK_LE(new_depth, access.depth()); in SimplifyJSLoadContext() 57 if (new_depth == access.depth() && in SimplifyJSLoadContext() 74 DCHECK_LE(new_depth, access.depth()); in SimplifyJSStoreContext() 76 if (new_depth == access.depth() && in SimplifyJSStoreContext() 140 size_t depth = access.depth(); in ReduceJSLoadContext() local 143 Node* context = NodeProperties::GetOuterContext(node, &depth); in ReduceJSLoadContext() 146 GetSpecializationContext(broker(), context, &depth, outer()); in ReduceJSLoadContext() 150 return SimplifyJSLoadContext(node, context, depth); in ReduceJSLoadContext() 153 // Now walk up the concrete context chain for the remaining depth in ReduceJSLoadContext() 202 size_t depth = access.depth(); ReduceJSStoreContext() local 229 size_t depth = std::numeric_limits<size_t>::max(); GetModuleContext() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySubImage3D.cpp | 151 glw::GLuint depth = resolutions[resolution_index][DL_DEPTH]; in iterate() local 153 configureCubeMapArrayTexture(width, height, depth, static_cast<STORAGE_TYPE>(storage_index), 0); in iterate() 159 configureDataBuffer(width, height, depth, copy_params, 0); in iterate() 162 testTexSubImage3D(width, height, depth, copy_params, test_passed); in iterate() 163 testCopyTexSubImage3D(width, height, depth, copy_params, test_passed); in iterate() 170 configureDataBuffer(width, height, depth, copy_params, 0); in iterate() 173 testTexSubImage3D(width, height, depth, copy_params, test_passed); in iterate() 174 testCopyTexSubImage3D(width, height, depth, copy_params, test_passed); in iterate() 181 configureDataBuffer(width, height, depth, copy_params, 0); in iterate() 183 testTexSubImage3D(width, height, depth, copy_param in iterate() 233 configureDataBuffer(glw::GLuint width, glw::GLuint height, glw::GLuint depth, const SubImage3DCopyParams& copy_params, glw::GLuint clear_value) configureDataBuffer() argument 313 configureCubeMapArrayTexture(glw::GLuint width, glw::GLuint height, glw::GLuint depth, STORAGE_TYPE storType, glw::GLuint clear_value) configureCubeMapArrayTexture() argument 356 clearCubeMapArrayTexture(glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLuint clear_value) clearCubeMapArrayTexture() argument 432 checkResults(glw::GLuint width, glw::GLuint height, glw::GLuint depth) checkResults() argument 465 testTexSubImage3D(glw::GLuint width, glw::GLuint height, glw::GLuint depth, const SubImage3DCopyParams& copy_params, glw::GLboolean& test_passed) testTexSubImage3D() argument 527 testCopyTexSubImage3D(glw::GLuint width, glw::GLuint height, glw::GLuint depth, const SubImage3DCopyParams& copy_params, glw::GLboolean& test_passed) testCopyTexSubImage3D() argument [all...] |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 103 * @param depth buffer/texture depth 108 void fillData(T* data, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLuint components, T base) in fillData() argument 110 for (glw::GLuint i = 0; i < depth; ++i) in fillData() 130 * @param depth texture depth 140 glw::GLuint depth, glw::GLuint components, glw::GLenum format, glw::GLenum type, in checkResults() 196 for (glw::GLuint i = 0; i < depth; ++i) in checkResults() 234 << " for resolution[w,h,d] = [" << width << "," << height << "," << depth << "] for layer[" << i in checkResults() 263 * @param depth textur 139 checkResults(Context& context, glw::GLuint copy_po_id, glw::GLuint id, glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLuint components, glw::GLenum format, glw::GLenum type, STORAGE_TYPE storType, T* expectedData) checkResults() argument 271 configureTexture(glcts::Context& context, glw::GLuint* id, glw::GLuint width, glw::GLuint height, glw::GLuint depth, STORAGE_TYPE storType, glw::GLenum internalFormat, glw::GLenum format, glw::GLenum type, const T* data) configureTexture() argument 567 glw::GLuint depth = m_resolutions[res_index][DL_DEPTH]; iterate() local 725 runShaders(glw::GLuint width, glw::GLuint height, glw::GLuint depth) runShaders() argument [all...] |
/third_party/icu/icu4j/samples/src/com/ibm/icu/samples/text/messagepattern/ |
H A D | MessagePatternUtilDemo.java | 29 private static final void printMessage(MessagePatternUtil.MessageNode msg, int depth) { in printMessage() argument 30 String indent = manySpaces.substring(0, depth * 2); in printMessage() 38 printArg((MessagePatternUtil.ArgNode)contents, depth); in printMessage() 47 private static final void printArg(MessagePatternUtil.ArgNode arg, int depth) { in printArg() argument 48 System.out.print(manySpaces.substring(0, depth * 2) + "arg: «" + arg.getName() + "»"); in printArg() 63 printComplexArgStyle(arg.getComplexStyle(), depth + 1); in printArg() 69 int depth) { in printComplexArgStyle() 71 System.out.println(manySpaces.substring(0, depth * 2) + "offset: " + style.getOffset()); in printComplexArgStyle() 73 String indent = manySpaces.substring(0, depth * 2); in printComplexArgStyle() 94 printMessage(variant.getMessage(), depth in printComplexArgStyle() 68 printComplexArgStyle(MessagePatternUtil.ComplexArgStyleNode style, int depth) printComplexArgStyle() argument 126 genCode(MessagePatternUtil.MessageNode msg, int depth, boolean firstResult, String pluralNumber) genCode() argument 151 genCode(MessagePatternUtil.ArgNode arg, int depth, boolean firstResult) genCode() argument 177 genCodeForPlural(MessagePatternUtil.ComplexArgStyleNode style, int depth, boolean firstResult, String argName) genCodeForPlural() argument 208 genCodeForSelect(MessagePatternUtil.ComplexArgStyleNode style, int depth, boolean firstResult, String argName) genCodeForSelect() argument 224 genCodeForNumericVariants(List<VariantNode> variants, int depth, boolean firstResult, String varName, String pluralNumber) genCodeForNumericVariants() argument 242 genCodeForKeywordVariants(List<VariantNode> variants, int depth, boolean firstResult, String varName, String pluralNumber) genCodeForKeywordVariants() argument [all...] |
/third_party/musl/tools/api_cmp_tool/ |
H A D | compare.py | 198 def traverse_c(node, depth): 206 if node.kind == CursorKind.VAR_DECL and depth == 1: 210 traverse_c(n, depth + 1) 213 def check_cpp_namespace(depth): 214 if not depth.find('std') == -1: 216 if not depth.find('__gnu_cxx') == -1: 218 if not depth.find('__cxxabiv1') == -1: 220 if not depth.find('__pthread_cleanup_class') == -1: 225 def traverse_cpp(node, depth): 231 if depth [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | texstorage.c | 144 GLsizei width, GLsizei height, GLsizei depth, in initialize_texture_fields() 149 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; in initialize_texture_fields() 276 GLsizei width, GLsizei height, GLsizei depth, in tex_storage_error_check() 286 if (!_mesa_valid_tex_storage_dim(width, height, depth)) { in tex_storage_error_check() 288 "glTex%sStorage%uD(width, height or depth < 1)", in tex_storage_error_check() 318 /* check levels against width/height/depth */ in tex_storage_error_check() 319 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) { in tex_storage_error_check() 342 /* additional checks for depth textures */ in tex_storage_error_check() 356 GLsizei width, GLsizei height, GLsizei depth, in _mesa_sparse_texture_error_check() 371 depth > ct in _mesa_sparse_texture_error_check() 141 initialize_texture_fields(struct gl_context *ctx, struct gl_texture_object *texObj, GLint levels, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, mesa_format texFormat) initialize_texture_fields() argument 271 tex_storage_error_check(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) tex_storage_error_check() argument 353 _mesa_sparse_texture_error_check(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, mesa_format format, GLenum target, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth, const char *func) _mesa_sparse_texture_error_check() argument 436 texture_storage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLuint64 offset, bool dsa, bool no_error) texture_storage() argument 548 texture_storage_error(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) texture_storage_error() argument 560 texture_storage_no_error(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) texture_storage_no_error() argument 575 texstorage_error(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const char *caller) texstorage_error() argument 616 texstorage_no_error(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) texstorage_no_error() argument 632 texturestorage_error(GLuint dims, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const char *caller) texturestorage_error() argument 673 texturestorage_no_error(GLuint dims, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) texturestorage_no_error() argument 721 _mesa_TexStorage3D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TexStorage3D_no_error() argument 730 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TexStorage3D() argument 775 _mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TextureStorage3D_no_error() argument 785 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TextureStorage3D() argument 828 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TextureStorage3DEXT() argument 845 _mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLuint64 offset, bool dsa) _mesa_texture_storage_memory() argument [all...] |
H A D | texgetimage.c | 77 * glGetTexImage for depth/Z pixels. 82 GLsizei width, GLsizei height, GLint depth, in get_tex_depth() 94 for (img = 0; img < depth; img++) { in get_tex_depth() 126 * glGetTexImage for depth/stencil pixels. 131 GLsizei width, GLsizei height, GLint depth, in get_tex_depth_stencil() 139 for (img = 0; img < depth; img++) { in get_tex_depth_stencil() 187 GLsizei width, GLsizei height, GLint depth, in get_tex_stencil() 195 for (img = 0; img < depth; img++) { in get_tex_stencil() 233 GLsizei width, GLsizei height, GLint depth, in get_tex_ycbcr() 239 for (img = 0; img < depth; im in get_tex_ycbcr() 80 get_tex_depth(struct gl_context *ctx, GLuint dimensions, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) get_tex_depth() argument 129 get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) get_tex_depth_stencil() argument 185 get_tex_stencil(struct gl_context *ctx, GLuint dimensions, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) get_tex_stencil() argument 231 get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) get_tex_ycbcr() argument 317 get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage, GLbitfield transferOps) get_tex_rgba_compressed() argument 434 get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage, GLbitfield transferOps) get_tex_rgba_uncompressed() argument 574 get_tex_rgba(struct gl_context *ctx, GLuint dimensions, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) get_tex_rgba() argument 619 get_tex_memcpy(struct gl_context *ctx, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) get_tex_memcpy() argument 695 _mesa_GetTexSubImage_sw(struct gl_context *ctx, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) _mesa_GetTexSubImage_sw() argument 775 get_compressed_texsubimage_sw(struct gl_context *ctx, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLint height, GLint depth, GLvoid *img) get_compressed_texsubimage_sw() argument 915 dimensions_error_check(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, const char *caller) dimensions_error_check() argument 1095 pbo_error_check(struct gl_context *ctx, GLenum target, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei clientMemSize, GLvoid *pixels, const char *caller) pbo_error_check() argument 1211 common_error_check(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels, const char *caller) common_error_check() argument 1263 getteximage_error_check(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels, const char *caller) getteximage_error_check() argument 1305 gettexsubimage_error_check(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels, const char *caller) gettexsubimage_error_check() argument 1348 get_texture_image_dims(const struct gl_texture_object *texObj, GLenum target, GLint level, GLsizei *width, GLsizei *height, GLsizei *depth) get_texture_image_dims() argument 1386 get_texture_image(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, const char *caller) get_texture_image() argument 1460 GLsizei width, height, depth; _get_texture_image() local 1571 GLsizei width, height, depth; _mesa_GetMultiTexImageEXT() local 1605 _mesa_GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) _mesa_GetTextureSubImage() argument 1645 packed_compressed_size(GLuint dimensions, mesa_format format, GLsizei width, GLsizei height, GLsizei depth, const struct gl_pixelstore_attrib *packing) packed_compressed_size() argument 1670 getcompressedteximage_error_check(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, GLvoid *pixels, const char *caller) getcompressedteximage_error_check() argument 1764 get_compressed_texture_image(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLvoid *pixels, const char *caller) get_compressed_texture_image() argument 1838 GLsizei width, height, depth; _mesa_GetnCompressedTexImageARB() local 1868 GLsizei width, height, depth; _mesa_GetCompressedTexImage() local 1900 GLsizei width, height, depth; _mesa_GetCompressedTextureImageEXT() local 1927 GLsizei width, height, depth; _mesa_GetCompressedMultiTexImageEXT() local 1956 GLsizei width, height, depth; _mesa_GetCompressedTextureImage() local 1980 _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) _mesa_GetCompressedTextureSubImage() argument [all...] |
/third_party/skia/third_party/externals/libwebp/imageio/ |
H A D | pnmdec.c | 37 int depth; // 1 (grayscale), 2 (grayscale + alpha), 3 (rgb), 4 (rgba) member 93 info->depth = tmp; in ReadPAMFields() 132 if (expected_depth != -1 && info->depth != expected_depth) { in ReadPAMFields() 134 expected_depth, info->depth); in ReadPAMFields() 151 info->depth = 0; in ReadHeader() 167 info->depth = (info->type == 5) ? 1 : 3; in ReadHeader() 172 info->depth <= 0 || info->depth > 4 || in ReadHeader() 176 info->bytes_per_px = info->depth * (info->max_value > 255 ? 2 : 1); in ReadHeader() 185 uint64_t stride, pixel_bytes, sample_size, depth; in ReadPNM() local [all...] |
/third_party/python/Lib/test/ |
H A D | test_runpy.py | 223 def _make_pkg(self, source, depth, mod_base="runpy_test", 226 if (namespace or parent_namespaces) and not depth: 235 if depth: 236 namespace_flags = [parent_namespaces] * depth 247 mod_name = (pkg_name+".")*depth + mod_base 289 def _check_module(self, depth, alter_sys=False, 292 self._make_pkg(example_source, depth, 329 def _check_package(self, depth, alter_sys=False, 332 self._make_pkg(example_source, depth, "__main__", 370 def _add_relative_modules(self, base_dir, source, depth) [all...] |
/third_party/skia/fuzz/ |
H A D | FuzzCanvas.cpp | 85 static sk_sp<SkPicture> make_fuzz_picture(Fuzz*, int depth); 87 static sk_sp<SkColorFilter> make_fuzz_colorfilter(Fuzz* fuzz, int depth) { in make_fuzz_colorfilter() argument 88 if (depth <= 0) { in make_fuzz_colorfilter() 104 sk_sp<SkColorFilter> outer = make_fuzz_colorfilter(fuzz, depth - 1); in make_fuzz_colorfilter() 108 sk_sp<SkColorFilter> inner = make_fuzz_colorfilter(fuzz, depth - 1); in make_fuzz_colorfilter() 171 static sk_sp<SkShader> make_fuzz_shader(Fuzz* fuzz, int depth) { in make_fuzz_shader() argument 182 if (depth <= 0) { in make_fuzz_shader() 204 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 208 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 209 colorFilter = make_fuzz_colorfilter(fuzz, depth in make_fuzz_shader() 346 make_fuzz_patheffect(Fuzz* fuzz, int depth) make_fuzz_patheffect() argument 453 make_fuzz_lighting_imagefilter(Fuzz* fuzz, int depth) make_fuzz_lighting_imagefilter() argument 529 make_fuzz_imageFilter(Fuzz* fuzz, int depth) make_fuzz_imageFilter() argument [all...] |
/third_party/node/deps/brotli/c/enc/ |
H A D | compress_fragment.c | 69 and thus have to assign a non-zero depth for each literal. 125 /* Builds a command and distance prefix code (each 64 symbols) into "depth" and 128 uint8_t depth[128], uint16_t bits[128], size_t* storage_ix, in BuildAndStoreCommandPrefixCode() 135 BrotliCreateHuffmanTree(histogram, 64, 15, tree, depth); in BuildAndStoreCommandPrefixCode() 136 BrotliCreateHuffmanTree(&histogram[64], 64, 14, tree, &depth[64]); in BuildAndStoreCommandPrefixCode() 142 memcpy(cmd_depth, depth, 24); in BuildAndStoreCommandPrefixCode() 143 memcpy(cmd_depth + 24, depth + 40, 8); in BuildAndStoreCommandPrefixCode() 144 memcpy(cmd_depth + 32, depth + 24, 8); in BuildAndStoreCommandPrefixCode() 145 memcpy(cmd_depth + 40, depth + 48, 8); in BuildAndStoreCommandPrefixCode() 146 memcpy(cmd_depth + 48, depth in BuildAndStoreCommandPrefixCode() 127 BuildAndStoreCommandPrefixCode(const uint32_t histogram[128], uint8_t depth[128], uint16_t bits[128], size_t* storage_ix, uint8_t* storage) BuildAndStoreCommandPrefixCode() argument 177 EmitInsertLen(size_t insertlen, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitInsertLen() argument 209 EmitLongInsertLen(size_t insertlen, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitLongInsertLen() argument 226 EmitCopyLen(size_t copylen, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitCopyLen() argument 258 EmitCopyLenLastDistance(size_t copylen, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitCopyLenLastDistance() argument 301 EmitDistance(size_t distance, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitDistance() argument 316 EmitLiterals(const uint8_t* input, const size_t len, const uint8_t depth[256], const uint16_t bits[256], size_t* storage_ix, uint8_t* storage) EmitLiterals() argument [all...] |
/third_party/skia/third_party/externals/brotli/c/enc/ |
H A D | compress_fragment.c | 69 and thus have to assign a non-zero depth for each literal. 125 /* Builds a command and distance prefix code (each 64 symbols) into "depth" and 128 uint8_t depth[128], uint16_t bits[128], size_t* storage_ix, in BuildAndStoreCommandPrefixCode() 135 BrotliCreateHuffmanTree(histogram, 64, 15, tree, depth); in BuildAndStoreCommandPrefixCode() 136 BrotliCreateHuffmanTree(&histogram[64], 64, 14, tree, &depth[64]); in BuildAndStoreCommandPrefixCode() 142 memcpy(cmd_depth, depth, 24); in BuildAndStoreCommandPrefixCode() 143 memcpy(cmd_depth + 24, depth + 40, 8); in BuildAndStoreCommandPrefixCode() 144 memcpy(cmd_depth + 32, depth + 24, 8); in BuildAndStoreCommandPrefixCode() 145 memcpy(cmd_depth + 40, depth + 48, 8); in BuildAndStoreCommandPrefixCode() 146 memcpy(cmd_depth + 48, depth in BuildAndStoreCommandPrefixCode() 127 BuildAndStoreCommandPrefixCode(const uint32_t histogram[128], uint8_t depth[128], uint16_t bits[128], size_t* storage_ix, uint8_t* storage) BuildAndStoreCommandPrefixCode() argument 177 EmitInsertLen(size_t insertlen, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitInsertLen() argument 209 EmitLongInsertLen(size_t insertlen, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitLongInsertLen() argument 226 EmitCopyLen(size_t copylen, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitCopyLen() argument 258 EmitCopyLenLastDistance(size_t copylen, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitCopyLenLastDistance() argument 301 EmitDistance(size_t distance, const uint8_t depth[128], const uint16_t bits[128], uint32_t histo[128], size_t* storage_ix, uint8_t* storage) EmitDistance() argument 316 EmitLiterals(const uint8_t* input, const size_t len, const uint8_t depth[256], const uint16_t bits[256], size_t* storage_ix, uint8_t* storage) EmitLiterals() argument [all...] |