Searched refs:debugResultId (Results 1 - 1 of 1) sorted by relevance
/third_party/glslang/SPIRV/ |
H A D | SpvBuilder.cpp | 195 auto const debugResultId = makeBoolDebugType(32); in makeBoolType() local 196 debugId[type->getResultId()] = debugResultId; in makeBoolType() 219 auto const debugResultId = makeCompositeDebugType({}, "type.sampler", NonSemanticShaderDebugInfo100Structure, true); in makeSamplerType() local 220 debugId[type->getResultId()] = debugResultId; in makeSamplerType() 316 auto const debugResultId = makeIntegerDebugType(width, hasSign); in makeIntegerType() local 317 debugId[type->getResultId()] = debugResultId; in makeIntegerType() 354 auto const debugResultId = makeFloatDebugType(width); in makeFloatType() local 355 debugId[type->getResultId()] = debugResultId; in makeFloatType() 381 auto const debugResultId = makeCompositeDebugType(members, name, NonSemanticShaderDebugInfo100Structure); in makeStructType() local 382 debugId[type->getResultId()] = debugResultId; in makeStructType() 433 auto const debugResultId = makeVectorDebugType(component, size); makeVectorType() local 465 auto const debugResultId = makeMatrixDebugType(column, cols); makeMatrixType() local 594 auto const debugResultId = makeArrayDebugType(element, sizeId); makeArrayType() local 610 auto const debugResultId = makeArrayDebugType(element, makeUintConstant(0)); makeRuntimeArray() local 782 auto const debugResultId = makeCompositeDebugType({}, TypeName(), NonSemanticShaderDebugInfo100Class, true); makeImageType() local 809 auto const debugResultId = makeCompositeDebugType({}, "type.sampled.image", NonSemanticShaderDebugInfo100Class, true); makeSampledImageType() local 2373 auto const debugResultId = createDebugGlobalVariable(debugId[type], name, inst->getResultId()); createVariable() local [all...] |
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