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Searched refs:d_att (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/intel/vulkan/
H A DgenX_cmd_buffer.c6705 const VkRenderingAttachmentInfo *d_att = pRenderingInfo->pDepthAttachment; in CmdBeginRendering() local
6707 if ((d_att != NULL && d_att->imageView != VK_NULL_HANDLE) || in CmdBeginRendering()
6719 if (d_att != NULL && d_att->imageView != VK_NULL_HANDLE) { in CmdBeginRendering()
6720 d_iview = anv_image_view_from_handle(d_att->imageView); in CmdBeginRendering()
6721 initial_depth_layout = attachment_initial_layout(d_att); in CmdBeginRendering()
6722 depth_layout = d_att->imageLayout; in CmdBeginRendering()
6729 depth_clear_value = d_att->clearValue.depthStencil.depth; in CmdBeginRendering()
6762 if (d_iview != NULL && d_att in CmdBeginRendering()
[all...]
H A Danv_blorp.c1255 const struct anv_attachment *d_att = &gfx->depth_att; in clear_depth_stencil_attachment() local
1257 if (d_att->vk_format == VK_FORMAT_UNDEFINED && in clear_depth_stencil_attachment()
1265 if (d_att->vk_format != VK_FORMAT_UNDEFINED) { in clear_depth_stencil_attachment()
1267 d_att->vk_format, in clear_depth_stencil_attachment()

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