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/third_party/ffmpeg/libavfilter/
H A Dvf_blurdetect.c128 int dX, dY; in edge_width() local
137 case DIRECTION_HORIZONTAL: dX = 1; dY = 0; break; in edge_width()
138 case DIRECTION_VERTICAL: dX = 0; dY = 1; break; in edge_width()
139 case DIRECTION_45UP: dX = 1; dY = -1; break; in edge_width()
140 case DIRECTION_45DOWN: dX = 1; dY = 1; break; in edge_width()
141 default: dX = 1; dY = 1; break; in edge_width()
144 // determines if search in direction dX/dY is looking for a maximum or minimum in edge_width()
145 sign = src[j * src_linesize + i] > src[(j - dY) * src_linesize + i - dX] ? 1 : -1; in edge_width()
147 // search in -(dX/dY) direction in edge_width()
150 y = j - k*dY; in edge_width()
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/third_party/skia/src/core/
H A DSkScan_AAAPath.cpp599 SkFixed dY,
611 SkFixed firstH = SkFixedMul(first, dY); // vertical edge of the left-most triangle
613 SkFixed alpha16 = firstH + (dY >> 1); // rectangle plus triangle
616 alpha16 += dY;
618 alphas[R - 1] = fullAlpha - partial_triangle_to_alpha(last, dY);
626 SkFixed dY,
638 SkFixed lastH = SkFixedMul(last, dY); // vertical edge of the right-most triangle
640 SkFixed alpha16 = lastH + (dY >> 1); // rectangle plus triangle
643 alpha16 += dY;
645 alphas[0] = fullAlpha - partial_triangle_to_alpha(first, dY);
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H A DSkAnalyticEdge.h77 inline void saveXY(SkFixed x, SkFixed y, SkFixed dY) { in saveXY()
80 fSavedDY = dY; in saveXY()
/third_party/ffmpeg/libavcodec/
H A Dcrystalhd.c522 int dY = 0; in copy_frame() local
528 dY = 1; in copy_frame()
531 dY = 0; in copy_frame()
534 for (sY = 0; sY < height; dY++, sY++) { in copy_frame()
535 memcpy(&(dst[dY * dStride]), &(src[sY * sStride]), bwidth); in copy_frame()
536 dY++; in copy_frame()
/third_party/skia/modules/sksg/samples/
H A DSampleSVGPong.cpp65 const SkScalar dY = t * spd.fY; local
67 return std::make_tuple(t, box_reflect(pos.fY + dY, box.fTop, box.fBottom));
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp3253 float dY = (float)yo + 0.5f;
3256 float sX = transform(0, 0)*dX + transform(0, 1)*dY + transform(0, 2);
3257 float sY = transform(1, 0)*dX + transform(1, 1)*dY + transform(1, 2);
3287 float dY = (float)yo + 0.5f;
3288 float sX = transform(0, 0)*dX + transform(0, 1)*dY + transform(0, 2);
3289 float sY = transform(1, 0)*dX + transform(1, 1)*dY + transform(1, 2);
3308 float dY = (float)yo + 0.5f;
3309 float sX = transform(0, 0)*dX + transform(0, 1)*dY + transform(0, 2);
3310 float sY = transform(1, 0)*dX + transform(1, 1)*dY + transform(1, 2);

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