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Searched refs:dRef (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.hpp74 Vector4f sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function);
75 Vector4f sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function);
76 Vector4f sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function);
77 Vector4f sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function);
78 Vector4f sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function);
89 Vector4f sampleTexel(Int4 &u, Int4 &v, Int4 &w, Float4 &dRef, const Int4 &sample, Pointer<Byte> &mipmap, Pointer<Byte> buffer, SamplerFunction function);
H A DSpirvShaderSampling.cpp155 SIMD::Float dRef; in emitSamplerRoutine() local
171 dRef = in[i]; in emitSamplerRoutine()
228 Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lod[i], dPdx, dPdy, offset, sampleId, samplerFunction); in emitSamplerRoutine()
253 Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lodOrBias.x, (dsx.x), (dsy.x), offset, sampleId, samplerFunction); in emitSamplerRoutine()
H A DSamplerCore.cpp29 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, Int4 &sample, SamplerFunction function) in sampleTexture() argument
151 c = sampleFloatFilter(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, vDelta, function); in sampleTexture()
801 Vector4f SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function) in sampleFloatFilter() argument
803 Vector4f c = sampleFloatAniso(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, vDelta, false, function); in sampleFloatFilter()
812 Vector4f cc = sampleFloatAniso(texture, u, v, w, a, dRef, offset, sample, lod, anisotropy, uDelta, vDelta, true, function); in sampleFloatFilter()
825 Vector4f SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function) in sampleFloatAniso() argument
831 c = sampleFloat(texture, u, v, w, a, dRef, offset, sample, lod, secondLOD, function); in sampleFloatAniso()
860 c = sampleFloat(texture, u0, v0, w, a, dRef, offset, sample, lod, secondLOD, function); in sampleFloatAniso()
883 Vector4f SamplerCore::sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) in sampleFloat() argument
887 return sampleFloat2D(texture, u, v, w, a, dRef, offse in sampleFloat()
895 sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat2D() argument
989 sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat3D() argument
1874 sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &dRef, const Int4 &sample, Pointer<Byte> &mipmap, Pointer<Byte> buffer, SamplerFunction function) sampleTexel() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktSampleVerifier.hpp52 float dRef; member
H A DvktTextureFilteringExplicitLodTests.cpp231 arg += ", dRef"; in genLookupCode()
267 code += ", dRef"; in genLookupCode()
715 dRefs .push_back(sampleArgs.dRef); in execute()
997 m_shaderSpec.inputs .push_back(Symbol("dRef", glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP))); in initSpec()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktSampleVerifier.hpp52 float dRef; member
H A DvktTextureFilteringExplicitLodTests.cpp231 arg += ", dRef"; in genLookupCode()
267 code += ", dRef"; in genLookupCode()
715 dRefs .push_back(sampleArgs.dRef); in execute()
998 m_shaderSpec.inputs .push_back(Symbol("dRef", glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP))); in initSpec()

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