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Searched
refs:d3dBuffer
(Results
1 - 5
of
5
) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/white_box/
H
A
D
D3D12ResourceHeapTests.cpp
89
Buffer*
d3dBuffer
= reinterpret_cast<Buffer*>(buffer.Get());
in TEST_P()
local
91
EXPECT_TRUE((
d3dBuffer
->GetD3D12Resource()->GetDesc().Width %
in TEST_P()
99
d3dBuffer
= reinterpret_cast<Buffer*>(buffer.Get());
in TEST_P()
101
EXPECT_TRUE((
d3dBuffer
->GetD3D12Resource()->GetDesc().Width %
in TEST_P()
H
A
D
D3D12ResidencyTests.cpp
96
dawn_native::d3d12::Buffer*
d3dBuffer
=
in CheckAllocationMethod()
local
98
return
d3dBuffer
->CheckAllocationMethodForTesting(allocationMethod);
in CheckAllocationMethod()
102
dawn_native::d3d12::Buffer*
d3dBuffer
=
in CheckIfBufferIsResident()
local
104
return
d3dBuffer
->CheckIsResidentForTesting();
in CheckIfBufferIsResident()
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DCommandList.cpp
387
auto*
d3dBuffer
= static_cast<const GrD3DBuffer*>(vertexBuffer.get());
in setVertexBuffers()
local
388
views[numViews].BufferLocation =
d3dBuffer
->d3dResource()->GetGPUVirtualAddress();
in setVertexBuffers()
394
auto*
d3dBuffer
= static_cast<const GrD3DBuffer*>(instanceBuffer.get());
in setVertexBuffers()
local
395
views[numViews].BufferLocation =
d3dBuffer
->d3dResource()->GetGPUVirtualAddress();
in setVertexBuffers()
406
auto*
d3dBuffer
= static_cast<const GrD3DBuffer*>(indexBuffer.get());
in setIndexBuffer()
local
409
view.BufferLocation =
d3dBuffer
->d3dResource()->GetGPUVirtualAddress();
in setIndexBuffer()
H
A
D
GrD3DGpu.cpp
406
ID3D12Resource*
d3dBuffer
= static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
in onCreateCompressedTexture()
local
407
fCurrentDirectCommandList->copyBufferToTexture(
d3dBuffer
, d3dTex.get(), mipLevelCount,
in onCreateCompressedTexture()
777
ID3D12Resource*
d3dBuffer
= static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
in uploadToTexture()
local
778
fCurrentDirectCommandList->copyBufferToTexture(
d3dBuffer
,
in uploadToTexture()
847
ID3D12Resource*
d3dBuffer
= static_cast<GrD3DBuffer*>(transferBuffer.get())->d3dResource();
in onTransferPixelsTo()
local
848
fCurrentDirectCommandList->copyBufferToTexture(
d3dBuffer
,
in onTransferPixelsTo()
1479
ID3D12Resource*
d3dBuffer
= static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
in onClearBackendTexture()
local
1480
cmdList->copyBufferToTexture(
d3dBuffer
,
in onClearBackendTexture()
1572
ID3D12Resource*
d3dBuffer
= static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
in onUpdateCompressedBackendTexture()
local
1573
cmdList->copyBufferToTexture(
d3dBuffer
,
in onUpdateCompressedBackendTexture()
[all...]
H
A
D
GrD3DResourceProvider.cpp
277
GrD3DBuffer*
d3dBuffer
= static_cast<GrD3DBuffer*>(slice.fBuffer);
in uploadConstantData()
local
278
D3D12_GPU_VIRTUAL_ADDRESS gpuAddress =
d3dBuffer
->d3dResource()->GetGPUVirtualAddress();
in uploadConstantData()
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