Home
last modified time | relevance | path

Searched refs:d3d12_selection_context (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp236 struct d3d12_selection_context { struct
421 get_provoking_vertex(struct d3d12_selection_context *sel_ctx, bool *alternate, const struct pipe_draw_info *dinfo) in get_provoking_vertex()
478 needs_vertex_reordering(struct d3d12_selection_context *sel_ctx, const struct pipe_draw_info *dinfo) in needs_vertex_reordering()
590 validate_geometry_shader_variant(struct d3d12_selection_context *sel_ctx) in validate_geometry_shader_variant()
641 validate_tess_ctrl_shader_variant(struct d3d12_selection_context *sel_ctx) in validate_tess_ctrl_shader_variant()
862 d3d12_fill_shader_key(struct d3d12_selection_context *sel_ctx, in d3d12_fill_shader_key()
1063 select_shader_variant(struct d3d12_selection_context *sel_ctx, d3d12_shader_selector *sel, in select_shader_variant()
1381 struct d3d12_selection_context sel_ctx = {0}; in d3d12_create_shader_impl()
1474 struct d3d12_selection_context sel_ctx; in d3d12_select_shader_variants()
1513 struct d3d12_selection_context sel_ct in d3d12_select_compute_shader_variants()
[all...]

Completed in 3 milliseconds