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Searched refs:cs_loaded_any (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_cmd_buffer.c2006 bool cs_loaded_any = false; in cmd_buffer_emit_gl_shader_state() local
2052 cs_loaded_any = true; in cmd_buffer_emit_gl_shader_state()
2054 if (i == 0 && cs_uses_builtins && !cs_loaded_any) { in cmd_buffer_emit_gl_shader_state()
2056 cs_loaded_any = true; in cmd_buffer_emit_gl_shader_state()
2057 } else if (i == pipeline->va_count - 1 && !cs_loaded_any) { in cmd_buffer_emit_gl_shader_state()
2059 cs_loaded_any = true; in cmd_buffer_emit_gl_shader_state()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_draw.c732 bool cs_loaded_any = false; in v3d_emit_gl_shader_state() local
764 cs_loaded_any = true; in v3d_emit_gl_shader_state()
765 if (i == vtx->num_elements - 1 && !cs_loaded_any) { in v3d_emit_gl_shader_state()

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