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Searched refs:create_variant (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_vs.h126 struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader, member
H A Ddraw_vs_llvm.c124 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_llvm()
H A Ddraw_vs.c213 variant = vs->create_variant( vs, key ); in draw_vs_lookup_variant()
H A Ddraw_vs_exec.c249 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_exec()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c402 create_variant(struct etna_shader *shader, struct etna_shader_key key) in create_variant() function
443 v = create_variant(shader, key); in etna_shader_variant()
/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_shader.c397 create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in create_variant() function
452 return create_variant(shader, key, keep_ir, NULL); in ir3_shader_create_variant()
477 v = create_variant(shader, key, write_disasm, shader); in ir3_shader_get_variant()

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