Searched refs:create_variant (Results 1 - 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_vs.h | 126 struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader, member
|
H A D | draw_vs_llvm.c | 124 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_llvm()
|
H A D | draw_vs.c | 213 variant = vs->create_variant( vs, key ); in draw_vs_lookup_variant()
|
H A D | draw_vs_exec.c | 249 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_exec()
|
/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_shader.c | 402 create_variant(struct etna_shader *shader, struct etna_shader_key key) in create_variant() function 443 v = create_variant(shader, key); in etna_shader_variant()
|
/third_party/mesa3d/src/freedreno/ir3/ |
H A D | ir3_shader.c | 397 create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in create_variant() function 452 return create_variant(shader, key, keep_ir, NULL); in ir3_shader_create_variant() 477 v = create_variant(shader, key, write_disasm, shader); in ir3_shader_get_variant()
|
Completed in 28 milliseconds