Searched refs:createRandomShaderCase (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fRandomShaderTests.cpp | 39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase() function 74 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false)); in init() 75 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true)); in init() 76 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true)); in init() 105 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false)); in init() 106 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true)); in init() 107 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true)); in init() 134 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false)); in init() 135 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true)); in init() 162 vertexGroup->addChild(createRandomShaderCase(m_contex in init() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fRandomShaderTests.cpp | 38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment) in createRandomShaderCase() function 72 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false)); in init() 73 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true)); in init() 74 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true)); in init() 103 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false)); in init() 104 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true)); in init() 105 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true)); in init() 132 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false)); in init() 133 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true)); in init() 160 vertexGroup->addChild(createRandomShaderCase(m_contex in init() [all...] |
Completed in 2 milliseconds